Aquatic Monsters
Aboleth
Ahuizotl
Eye of the Deep
Giant Crab
Giant Crayfish
Giant Jellyfish
Giant Octopus
Giant Seahorse
Giant Shark
Giant Turtle
Hippocampus
Hydra
Kraken
Leviathan
Scylla
Sea Lion
Sea Snail
Giant Sea Snake
Urchin
Water Drake Athas
Water Leaper
Aboleth
The Aboleth is a loathsome amphibious creature that
lives in subterranean caves and lakes. It despises most land-dwelling
creatures and seeks to enslave intelligent surface beings. It is as cruel as
it is intelligent. Type: Monster Setting: Ocean Era: Any Physical Traits: An Aboleth resembles a plump fish, its body is blue-green with grey splotches, and its pink-tan underbelly conceals a toothless, rubbery mouth. Three slit-like eyes, purple-red in colour and protected by bony ridges, are set one atop the other in the front of its head. Four pulsating blue-black orifices line the bottom of its body and secrete grey slime that smells like rancid grease. Four leathery tentacles, each 3 metres in length, grow from its head. An Aboleth uses its tail to propel itself through the water and its tentacles to drag itself along dry land. Height: 6 metres Weight: 350 lbs Mobility: Fins Sensory Organs: Visual Communication: Vocal Reproduction: An Aboleth brood consists of a parent and one to three offspring. Though the offspring are as large and as strong as the parent, they defer to the parent in all matters and obey it implicitly. Aboleth have both male and female sexual organs. A mature Aboleth reproduces once every five years by concealing itself in a cavern or other remote area, then laying a single egg and covering it in slime. The parent Aboleth guards the egg while the embryo grows and develops, a process that takes about five years. A newborn Aboleth takes about 10 years to mature. INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: D6, MR: 4D6, HPs: 8D8, AC: 4, Thac0: 13 Abilities: Feeding Habits: Omnivore Lifespan: 350 years |
Ahuizotl
Ahuizotl are dog-like, with hands capable of manipulation and an additional hand on its tail. They are feared due to their liking for human flesh, especially nails, eyes, and teeth. They live in or near the water and use the hand on the end of their tail to snatch their prey. Type: Aquatic Canine Monster Setting: Any with a large body of water Era: Any Physical Traits: Black rubbery skin. An extra hand on its tail. Gills. Height: 5 metres Weight: 190 lbs Mobility: Legs Sensory Organs: Visual Communication: Vocal Reproduction: Sexual, egg INT: D6, WIS: D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: D6, MR: 3D6, HPs: 7D8, AC: 2, Thac0: 7 Abilities: 2) Gills; breathe underwater as naturally as above water. 3) Resist the effects of high water pressure; up to 100 metres per CON underwater, without worry of such ailments as burst eardrums, damage to blood vessels, and the bends. Feeding Habits: Carnivore Lifespan: 80 years |
Eye of the Deep
This is a water breathing version of the beholder, and dwells only at great depths, floating slowly about, stalking prey. Type: Monster Setting: Ocean Era: Any Physical Traits: They have two crab-like pincers which inflict 2D4 points of damage each, and a wide mouth full of sharp teeth that does D6 points of damage. Height: 1 metre Weight: 90 lbs Mobility: Telekinesis Sensory Organs: Visual Communication: Vocal Reproduction: Eyes have male and female reproductive organs, so they can self-fertilize. They give birth to 3-6 live young out of their mouths only once in its life. The womb is below the back of the tongue. When it gives birth the parent observes its young and decides which look most like itself. The others are eaten by the ravenous parent, along with the discarded womb, and the surviving young are forced from the parent’s lair within the hour to fend for themselves. INT: 3D6, WIS: 3D6, STR: D6, DEX: 3D6, CON: 3D6, CHA: D6, MR: 4D6, HPs: 10D8, AC: 5, Thac0: 11 Abilities: Feeding Habits: Omnivore Lifespan: 100 years |
Giant Crab
Giant crabs are a peculiar mutations of normal saltwater crabs. Type: Monster Setting: Ocean, beach Era: Any Physical Traits: Giant crabs look just like regular crabs except for their enormous size. They come in a variety of colours, such as reds, browns, and greys. They have eyes set on stalks, which enable them to see around corners and onto ledges. Their bodies are covered by a large, chitinous shell. Crabs are distinguished by their scuttling, sideways mode of locomotion. Height: 3 metres Weight: 200 lbs Mobility: Legs Sensory Organs: Visual Communication: Vocal Reproduction: The crab exists only on the most basic instinctive level, and is interested solely in survival. Crabs mate in the autumn and males attempt to mate with as many females as they can. Females bury their eggs in the sand. The eggs hatch the following spring; few hatchlings survive to reach maturity. INT: D6, WIS: D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: D6, MR: 3D6, HPs: 3D8, AC: 3, Thac0: 17 Abilities: Feeding Habits: Nature has forced the giant crabs to become flexible eaters, always willing to try new food sources. The giant crab performs a useful ecological function in keeping the seashores free of large carrion that would otherwise rot. Lifespan: 50 years |
Giant Crayfish
Giant crayfish are peculiar mutations of regular freshwater crayfish. Type: Monster Setting: Ocean Era: Any Physical Traits: The crayfish is essentially a freshwater lobster. It has a similar multi-plated shell, numerous legs, eyes set on stalks, and two wicked pincers. The giant crayfish is muddy brown or sand coloured, depending upon the colour of the river bottom it inhabits. Some say that the giant crayfish, like the lobster, keeps growing as it gets older; certain sages even argue that the giant crayfish is really the same species as the ordinary crayfish, merely an extremely old specimen. Height: 3 metres Weight: 190 lbs Mobility: Segments Sensory Organs: Visual Communication: Vocal Reproduction: As per Giant Crab INT: D6, WIS: D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: D6, MR: 3D6, HPs: 4D8 +4, AC: 4, Thac0: 15 Abilities: Feeding Habits: Omnivore Lifespan: 50 years |
Giant Jellyfish
Portuguese men-o-war are giant jellyfish that float in warm sea waters, trailing their deadly tentacles below. They most often float at or just below the surface of the ocean, and often wash up on beaches during storms. Some types are nearly transparent; it is 90% probable that these will be undetected unless the creature encountering them is able to detect invisible objects. The Portuguese man-o-war is a drifting hazard with no perceptible intelligent control of its movements except an instinctive reaction to avoid pain. Type: Monster Setting: Tropical Ocean Era: Any Physical Traits: Each Portuguese man-o-war has D4 x10 tentacles which are each 3 metres long. Each tentacle requires but a single hit point to sever, but this does not damage the creature. Only hits on the creature’s body will kill it. Severed tentacles regenerate in several days. Height: 2 metres Weight: 20 lbs Mobility: Drifting Sensory Organs: Visual Communication: Vocal Reproduction: Sexual INT: 1, WIS: 1, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: D6, MR: 1, HPs: D8, AC: 9, Thac0: 19 Abilities: Adult Portuguese men-o-war are solitary drifters, borne on warm ocean tides, though chance may well bring them together in larger numbers. They are most common in tropical shallows, and are rarely found deeper than light can easily penetrate (about 9 metres). Occasionally storms wash Portuguese men-0-war up onto beaches, where their tentacles become partially buried in the sand and hard to see. This might result in a nasty surprise for a creature walking barefoot on the sand or digging by hand. Of course, scavengers like small crabs and sea birds make short work of the beached jellyfish. Certain types of small fishes seem to be immune to the paralytic poison and take refuge from larger predators among the tentacles, effectively luring such predators to the man-o-war. Feeding Habits: Carnivore Lifespan: 30 years |
Giant Octopus
The dreaded “cuttlefish” are the scourge of ocean-going sailors and fishermen. Malicious and cunning, giant octopi have been known to attack ships, sinking smaller craft and stealing crew members from the larger ships. Type: Monster Setting: Ocean Era: Any Physical Traits: Giant octopi change their colour to blend into their surroundings, and the range of colours and patterns available to them is extensive, from green to deep black, blue speckles and red stripes. Tentacles are often disguised as seaweed. Once camouflaged, there is only a 10% chance to detect them, and usually it is their eyes that give them away. Normal coloration is grey to brown, and their vicious beaks are a deep yellow with a bright orange mouth and tongue. Height: 3 metres Weight: 70 lbs Mobility: Tentacles Sensory Organs: Visual Communication: Vocal Reproduction: Mating season comes every spring. Like most marine animals, octopi leave their eggs in a reef to fend for themselves. INT: D6, WIS: D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: D6, MR: 3D6, HPs: 8D8, AC: 7, Thac0: 13 Abilities: Feeding Habits: When prey is scarce, or if it has been wounded, an octopus turns to scavenging, eating everything from small crustaceans to seaweeds. Survival is paramount with this monster. It prefers to hunt at night, and often a man missing during the late night watch has been grabbed by a giant octopus, pulled quickly over the side, and eaten. Lifespan: 40 years |
Giant Seahorse
Giant sea horses are simply a huge species of the more common sea horse. They have the characteristic horse-like heads and tapering tails of all sea horses. Sea horses can be found in any marine setting except the coldest arctic depths. They prefer tropical to subtropical depths as these provide the greatest variety of foods. Type: Monster Setting: Ocean Era: Any Physical Traits: A sea horse can normally attack only with a head butt, but a sea horse trained by aquatic elves as a steed can also use its long, curling tail to constrict and restrain enemies. The sea horse must be ridden in order to properly obey the command to constrict and then must make a successful attack roll. A captured opponent can free itself with a successful open doors roll, with a -1 penalty. The tail of a giant sea horse is so long that it can attack the same opponent that the head butts, or the one its rider is attacking, without penalty. The length of the tail also constricts the entire body of any creature man-sized or smaller, making spellcasting or melee fighting impossible for constricted creatures. The constriction causes no damage, but the sea horse can still choose to butt the helpless victim if so desired. Note that underwater combat is three-dimensional and sea horses instinctively use this advantage against creatures that are obviously out of their environment, like men. Sea horse riders take great pains to develop this instinct in their mounts and take advantage of their sea horses’ ability to move vertically as well as forward and back and from side to side. Height: 3 metres Weight: 80 lbs Mobility: Segments Sensory Organs: Visual Communication: Vocal Reproduction: Fortunately for the species, sea horses mate all the time and like most fish they grow very rapidly. There is little chance of sending the sea horse population to extinction. INT: 2D6, WIS: 2D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: D6, MR: 5D6, HPs: 2D8, AC: 7, Thac0: 17 Abilities: Feeding Habits: Herbivore Lifespan: 70 years |
Giant Shark
Sharks are perhaps the most aggressive eating machines found in the murky deeps. Type: Monster Setting: Ocean Era: Any Physical Traits: Sharks are large, finned, voracious carnivores that inhabit all known oceans and seas. Height: 15 metres Weight: 190 lbs Mobility: Segments Sensory Organs: Visual Communication: Vocal Reproduction: Egg INT: 1, WIS: 1, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 1, MR: 4D6, HPs: 10D8, AC: 5, Thac0: 11 Abilities: Feeding Habits: Sharks are pure eating and killing machines, evolving quite naturally into superior predators, and then remaining unchanged for millions of years. They are primarily scavengers, preying on the sick and wounded, but attack fresh meat if tempted to do so. They are very territorial and solitary. Lifespan: 60 years |
Giant Turtle
Giant turtles are simply huge varieties of the normal species encountered daily in the wild. They resemble their common counterparts in every respect except for size. Type: Monster Setting: Ocean Era: Any Physical Traits: A turtle is characterized by its bony outer shell. The lower portion of the shell is known as the plastron, while the upper shell is referred to as the carapace. It is into this shell that a turtle withdraws its legs and head when threatened. Some turtles are incapable of completely shielding their limbs in this way, and plaster their legs very close to the shell for protection. They are slow-moving and thus would rather withdraw into their shells when faced with an enemy, rather than either fight or flee. However, when harmed or persistently molested, the strong, quick bite of a giant turtle is a deadly weapon indeed. Height: 15 metres Weight: 190 lbs Mobility: Segments Sensory Organs: Visual Communication: Vocal Reproduction: Egg INT: 1, WIS: 1, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 1, MR: 4D6, HPs: 15D8, AC: 2, Thac0: 5 Abilities: Feeding Habits: Giant turtles eat whatever is available in their environment, from living plants to all types of insects, small mammals, and fish of all kinds. They prefer fresh green plants and live worms, as turtles do not enjoy feeding on carrion or rotting vegetation. Naturally, such foods are fair game if the turtle is in danger of starvation. Lifespan: 150 years |
Hippocampus
The hippocampus is the most prized of the marine
steeds, a creature that combines features of a horse and a fish. Setting: Ocean Era: Any Physical Traits: The hippocampus has the head, forelegs, and torso of a horse. The equine section is covered with short hair. The mane is made of long, flexible fins. The front hooves are replaced by webbed fins that fold up as the leg moves forward, then fan out as the leg strokes back. Past the rib cage the body becomes fish-like. The tail tapers 14 feet into a wide horizontal fin. A dorsal fin is located on the rump. Coloration is that of seawater. Typical colours include ivory, pale green, pale blue, aqua, deep blue, and deep green. Height: 15 metres Weight: 90 lbs Mobility: Segments Sensory Organs: Visual Communication: Vocal Reproduction: Wild hippocampi roam in herds of 2D4. These are usually a stallion, D4 mares, and the rest young hippocampi of either sex. Hippocampus mares lay a single, large egg. After six months, the egg hatches a single foal. Twins are extremely rare (1% chance). The foals grow quickly in two years. The yearlings are physically the equals of the adults. Hippocampian tales speak of a “Great Herd” of hundreds or thousands of hippocampi that roams the uncharted reaches of the far seas. No non-hippocampi have ever seen this spectacle. INT: 2D6, WIS: 2D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 2D6, MR: 4D6, HPs: 4D8, AC: 5, Thac0: 17 Abilities: Hippocampi are the prized steeds of the sea. They can be found in deep waters anywhere, in freshwater lakes and oceans. They are able to breathe fresh and salt water with equal ease. They can also breathe air but require frequent gulps of water to keep from drying out. They are unable to move out of water. Despite their radically different environments, horses and hippocampi are very similar. They have approximately the same sizes, life spans, and personalities, although hippocampi are blessed with much higher intelligence. Hippocampi may be “domesticated” by water-breathing humanoids. In truth, the intelligent hippocampi cooperate with the humanoids. The hippocampi provide their services as steeds and allies while the humanoids provide protection. The benevolent hippocampi may assist surface dwellers who are visiting the aquatic world, whether voluntarily or by accident. Many a shipwrecked sailor has been saved from drowning by a passing hippocampus. Hippocampi are good judges of character; they will not assist an evil being or anyone who acts in a hostile manner toward them. Sometimes a hippocampus’s offer of a ride can be more trouble than it is worth. Young hippocampi often forget that most surface dwellers breathe air, not water. Hippocampi do not accumulate treasure. Most spurn even ornamental gifts such as collars or leg bands. They simply have no use for these gewgaws. They do appreciate delicacies, however, in the forms of tasty foods not available in the water. Feeding Habits: Hippocampi are herbivores. They normally graze on seaweed and other soft vegetation. If their usual fodder is unavailable, their strong teeth can chew up mollusks and coral. Lifespan: 75 years |
Hydra
Hydra ("water serpent") is the name of the Lernaean Hydra, a many-headed serpent in Greek mythology. They usually live alone in swamps, and are generally the most dangerous predator in the area they inhabit. Type: Monster Setting: Any swamp lands Era: Any Physical Traits: The Hydra is a reptilian magical beast with 4 +D8 heads. It is an especially deadly monster, since every time a head is severed, two new ones grow in its place. Height: 9 metres Weight: 350 kgs Mobility: Legs Sensory Organs: Visual Communication: Vocal Reproduction: Sexual, egg INT: 2D6, WIS: 2D6, STR: 3D6, DEX: 3D6, CON: 2D6, CHA: D6, MR: 3D6, HPs: 12D8 with each head having the equivalent of 25% of the total amount of HPs, AC: 5, Thac0: 15 Abilities: Feeding Habits: Carnivore Lifespan: 200 years |
Kraken
Kraken are legendary sea monsters of giant proportions said to have dwelt off the coasts of Norway and Iceland. The Old Icelandic saga Örvar-Odds saga referenced the massive heather-backed sea-monsters of the Greenland Sea named Hafgufa and Lyngbakr that fed on whales, ships and men. After returning from Iceland, the anonymous author of the Old Norwegian scientific work Konungs skuggsjá described in detail the physical characteristics and feeding behaviour of these two beasts and suggested the pair may possibly be the same animal, regarded by the Norse as the Kraken. Type: Monster Setting: Any ocean Era: Any Physical Traits: Its body is similar to that of a squid, with a ring of tentacles surrounding a mouth connected to a conical central body. Two of its 10 tentacles are longer than the rest, and bear deadly barbs. The kraken has very large eyes, and fins protrude from the upper part of its elongated central body. Krakens are highly destructive and evil creatures. With their strong tentacles and massive strength, they can pull an entire ship down into the ocean. Height: It is akin to a squid the size of a house. It is almost 24 metres long and 18 metres tall and wide. Weight: 650 kgs Mobility: Tentacles Sensory Organs: Visual Communication: Vocal Reproduction: Egg INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: D6, MR: 5D6, HPs: 20D8, AC: 5, Thac0: 5 Abilities: 2) In addition Krakens can also release an enormous cloud of jet-black ink. It also regenerates severed limbs. Feeding Habits: Carnivore Lifespan: 250 years |
Leviathan
The leviathan is an almost unimaginably immense sea monster, 150 metres long. Under normal conditions, only one leviathan dwells in each ocean. The leviathan is not always active. It may hibernate for years on the ocean floor. Type: Monster Setting: Any ocean Era: Any Physical Traits: Leviathans are awesome foes with a variety of attacks. Their bite damage is 3D4×10 points, and the tail can deliver a crushing blow that causes damage equal to half the whale’s Hit Points. On an attack roll that is 4 or more greater than it needs to hit, a leviathan is capable of swallowing a target up to 24 metres long. When attacking a mass of surface vessels, the leviathan creates a powerful wave by swimming deep, rushing to the surface, and leaping halfway out of the water. The resulting wave causes every ship within 150 metres to roll a saving throw vs. crushing blow and every ship within 150 to 600 metres to roll a saving throw vs. normal blow. Ships that fail a saving throw immediately sink. The stomach of a leviathan contains air pockets that are capable of sustaining a victim until he escapes or is digested. The stomach may also contain undigested possessions of previous meals or even sea vessels. Height: 150 metres Weight: 750 kgs Mobility: Tentacles Sensory Organs: Visual Communication: Vocal Reproduction: Once each century, leviathans gather in arctic waters to confer and to mate. This gathering lasts six months. INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: D6, MR: 5D6, HPs: 20D8, AC: 5, Thac0: 5 Abilities: 2) In addition Krakens can also release an enormous cloud of jet-black ink. It also regenerates severed limbs. Feeding Habits: Carnivore Lifespan: 250 years |
Scylla
Scylla is a massive beast, part sea serpent and part hydra. Type: Monster Setting: Any ocean Era: Any Physical Traits: A massive snaking body is tipped with an octopus head, with four eyes in a radial pattern around it's body, and a mouth covered with 'tentacles'. These eight tentacles are tipped with dragon heads of their own, which are independent but mentally linked to the whole, a collective hivemind. Usually they work together, sometimes they don't. In any case, the space between the ring of tentacles and heads is a massive lamprey maw ringed with a thousand teeth. Typically the smaller hands grab their victim and proceed to shovel them into the ever-hungry maw within their centre. While aquatic, a Scylla is capable of existing on land, though it is slow, plodding, and quite unhappy about being dry. It will seek water as soon as possible, snaking over the ground. Prone to attacking ships, they usually come from below, allowing their heads to surface and soften the target. Few realize the 8 dragons they fight are really one, until its too late and the water below suddenly swallows them in a whirlpool of fangs and blood. Height: 20 metre diametre Weight: 175 kgs Mobility: Swim Sensory Organs: Visual Communication: Vocal Reproduction: Egg INT: 2D6, WIS: 2D6, STR: 7D6, DEX: 2D6, CON: 4D6, CHA: 2D6, MR: 5, HPs: 30D8, AC: 1, Thac0: 15 Abilities: Feeding Habits: Carnivore Lifespan: 350 years |