Asherati


Asherati live in villages and cities under the sand. They are a race that can move thought the sand like fish move though water.  

 

Species Name: Asherati

Type: Humanoid

Physical Traits: An Asherati appears as a humanoid with smooth skin the colour of rust.  An Asherati has no body hair and eyes the colour of ivory. Some Asheratis wear tight leather armour, streamlined so as not to hinder their progress through the sands.

Height: 5'3 - 6'2 feet

Weight: 150lbs

Abilities: As a Merfolk is to the sea, an Asherati is to sand, ash, dust, dirt, or rock. An Asherati can sandswim through such materials at his land speed while wearing light armour or carrying a light load. His speed drops to 5 feet if an Asherati wears heavier armour or carries a medium load. An Asherati cannot make any headway through the sand while carrying a heavy load. An Asherati breathes normally while under the sands. This supernatural ability doesn’t allow an Asherati to breath in mediums other than sand, dust, or ash, nor does it allow an Asherati to hold its breath longer than normal in water or dangerous gases. An Asherati can make its skin glow as if with an inner fire, giving off a piercing illumination that suffuses through sand.

Mobility: Legs

Sensory Organs: Visual

Communication: Vocal

Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D10.

Orbit/Climate: See Earth

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 2

Culture: Diversified mix of kind and evil people. They are found in the desert. They make beautiful sand sculptures. Asheratis are a geographically established people who live below the sands and dusts of suitable wastelands, rising to the surface to hunt for food, socialize and trade with other races, and make war upon their enemies. Asheratis are a quiet people, given to reflection and long retreats from the presence of their fellows. However, every Asherati acknowledges the value of community and fellowship, and each retreat is followed by a return to a sand-shrouded village where friendships are renewed and the needs of the community are met. No one can come close to replicating the delicate Asherati sand sculptures, which can fetch large prices in cities far from the desert. Asheratis tolerate other established races of the wastes, grudgingly admitting that each has found a niche.
It is not unknown for caravans moving through the desert to hire an Asherati or two to act as guides and scouts. Especially adventurous Asheratis have left the wastes entirely, seeking their fortunes in completely alien lands.

That’s why Asheratis claim the lands below, living beneath the sand as if it were water. Under the cover of sand are their homes, communities, and even a few great cities of striking architecture. The interior of every buried building is hollow; the air is clear, and Asheratis live in a way not unlike that of common humans. Cleverly constructed “sandlocks” in the floors of their homes allow Asheratis to move into and out of buried buildings without disrupting the equilibrium between sand and open space. In Asherati cities, families hold the power. Powerful, wealthy, and well-respected families are responsible for the outlook of the local populace, and are referred to as the First Families. The First Families share power in a council, and truly great families are sometimes important in more than one village. Since family is such an important aspect of Asherati social life, bad behaviour on the part of a single family is often tolerated for far longer than in most other civilizations. Far-flung Asherati towns are usually made up of just two or three families, all working together to build their community. Usually such colonies are built to expand trade. Others are secretly established in sandy areas that abut more temperate regions to serve as a base for larceny.

Government: Tribal Councils

Population: 3,750,000


 

Creating an Asherati character

Step 1: Attributes
Roll attributes as normal. Mana = INT + WIS x3. Mana is recovered at a rate of 10 per hour if remain active (but not using magic) and 20 per hour if asleep. Mana can however be permanently traded for HPs at a rate of 1 for 1. Hit points = CON +10, +10 per level.
Step 3: Skills

Choose skills in the normal manner according to the character's class.

Step 4: Abilities

All Asherati gain all the following free;

Sandswim - The character can transform his body into a form of sand particles in order to be able to travel through medium such as dirt, sand, ash or dust. While in this state no physical attack will do any damage. A mind attack could disperse the character making it difficult for him to reconstitute himself. Travel is at the rate of 1 metre per WIS per minute.

Additionally Asherati start with 35 Points to spend on any of the following abilities. As they earns more experience they may buy or rebuy more abilities.

Ability Cost Notes
Glow 5 An Asherati can make his skin glow at will, providing bright light out to 60 feet and shadowy illumination out to 120 feet. Once per day per WIS an Asherati can bring his skin up to full brilliance so rapidly that it can dazzle all creatures within 30 feet for 1 minute.
Increased Senses 5 Double normal range for sight and hearing. This doubles each time rebought.
Increased Thac0 10 +1 Thac0 with ranged weapons at levels 1, 3, 5, 7, 9, 11, 13, 15, 17 and 19.
Intimidating 10 This character has greater presence, +1 CHA
Natural Chameleon 5 Using this ability the Asherati can blend into and render himself nearly invisible in desert, savanahs, or any other mountainous area with arid terrain. When hiding he can conceal himself from attackers and eavesdrop on his enemies. He can hide near a well travelled road and secretly observe passersby, or conceal himself near an enemy campsite waiting for an opportune moment to steal their supplies. 

He may also move with a minimum of sound, almost as if he's walking on air. Even creatures with the sharpest ears are no more likely to detect his presence than they are to hear a feather drop.This goes well beyond the stealth skill raising it to a supernatural level and preventing any non magical detection.

Natural Mana 5 +10 Mana at levels 2, 4, 6, 8, 10, 12, 14, 16, 18 and 20.
Nature Survival 10 Due to an Asherati's extensive experience and training in desert combat they gain +1 to any physical, combat and survival rolls made while within that environment. Each time this ability is rebought he may take an additional +1.
Sense Hidden 5 The character gains +1 per 5 INT to detect a hidden object, door, person, etc.
Willpower Bonus 10 +1 Willpower save at levels 1, 4, 8, 12, 14, 16 and 20.
Witch Sight 5 The character can see the true image of any person or object regardless of any form of concealment, disguise, illusion or invisibility. This also includes the ability to detect whether it is magical, and whether it is harmful or helpful.
Step 5: Classes

Any.

 

 

Races