The word Bard is used in English and other Indo-European languages chiefly to denote a Celtic poet (and musician). Musicians and poets comparable to the Celtic Bard have also been found in other cultures. Bards have greatly influenced the musical and general histories of their peoples, among the Celts they were mainly responsible for the development of secular music. The Bard was a repository of histories, stories, legends, songs and poetry of his people. Wherever the bard travelled, he was honoured and given certain diplomatic impunity. Before the invention of the printing press, books and scribes were very costly, and recently news travelled very slowly and inaccurately. The bard, due to his education in oral tradition, could be relied upon to know the latest news from his court, whether crops had failed to the south, or which roads were safe to travel. For some villages and towns, the bard was the only reliable source of information.
Throughout the British Isles local kings, princes and chieftains maintained bards, bestowing gifts upon them for their services. The bards played the harp, and sang elegies and eulogies on famous men, composed proverbs, and recited sagas. Monasteries also occasionally maintained bards as historians and genealogists. The high esteem in which the bard was held is evident in the early legal codes of both Ireland and Wales. The Laws of Hywel Dda (Howel the Good), distinguish two classes of bard: the bardd teulu, who was a permanent official of the king's household, and the pencerdd ('chief of song'), or head of the bardic fraternity in the district.

The term bard has sometimes been extended to refer to epic singers of non-Celtic peoples, such as the aoidoi of the Homeric epics and the bards of Eastern and Western Central Asia. Singing long narrative poems of the great heroes of the past, these epic singers were also poets, composers, instrumentalists, and story-tellers. The many sided nature of their role goes back to a past when their function were in some ways comparable to those of the old Celtic bards.

Bards are skilled in the arts of songs, story-telling, dramatics and music. They are powerful public speakers and have the ability to move an audience to action with the power of their word. With their instruments they are able to weave songs of great potency and enchantments of lasting moment. Bards make their living by providing live shows in cities, villages and palaces. They enjoy guaranteed bed, board and spending money, though in return they are expected to produce words and music as the patron demands.
 

Step 1: Attributes
Roll attributes as normal but an INT of at least 15 and CHA 14 is necessary.

Hit points = CON +6, +6 per level.

Step 2: Skills
Choose skills in the normal manner but also gain the following free ones;
Charm
Knowledge Geomancy
Knowledge Magic
Sing
Choose 2 of the following; Music Percussion, String or Wind
Step 3: Abilities
Bards gain all the following free;

Bonuses - +10 Mana at levels 2, 4, 6, 8, 10, 12, 14, 16, 18 and 20. +1 Spell save at levels 2, 5, 9, 11, 13, 17 and 20. +1 Sanity save at levels 1, 4, 7, 10, 14 and 19. +1 Willpower save at levels 1, 3, 6, 9, 12, 15 and 18. +1 Spell Bonus at levels 8, 11, 16 and 19. Pick 1 extra spell at levels 3, 7, 10, 13, 17 and 19.

Additionally Bards start with 50 Points to spend on any of the following abilities. As they earns more experience they may buy or rebuy more abilities.

Ability Cost Notes
Spellcast 5 each Half the Bard's spells should always be from Aria magic. He starts with one spell per INT point over 9, he can learn an equal amount per level. Thus INT 13 = 3 spells +3 per level. The spells can come from Aria, Illusion, Tantric, Common and Urbain.

Bards can tap into the world’s natural mana at a rate of INT + WIS x3. Mana is recovered at a rate of 7 per hour if remain active (but not using magic) and 15 per hour if asleep.

Damage Bonus 10 +1 or +25% damage to Aria spells each time bought (whichever is highest).
Determined 5 Gain +1 save per level against any Aria magic and any forms of vocal charm or persuasion.
Enhanced Hearing 5 Hearing increases by x1 normal range per 4 WIS with an additional x1 per level (eg. WIS 15 = x4 range). At 25% of radius hear as low as 1 decibel, at 50% of radius 10 decibels, at 75% 20 decibels, and at 100% cant hear below 39 decibels. +6 Initiative, +2 AC.
Extend Duration 10 Spell duration increases by +1 round.
HP Bonus 10 CON +8 HP instead of 6, +6 per level.
Pleasant Voice 5 When speaking the character gains +1 CHA, especially when trying to manipulate others into seeing things his way. Victims must roll to save versus mind control or wind up completely agreeing with him. 
Range Boost 10 +25% range for spells.
Project Voice 5 The character's normal voice range is doubled.
Once per round the character can convey a speech of up to 10 words per level to a targeted person or creature in a single melodic shout lasting a second or two (counts as an attack).
True Sight 10 Can see the true image of any person or object regardless of any form of concealment, disguise, illusion or invisibility. This also includes the ability to detect whether it is magical, and the exact nature of the magic.
Step 4: Careers
Bards can perform alone or in groups, wandering the countryside or on retainer for royalty.

 

 

Ancient Classes