The word Bard is used in English and other
Indo-European languages chiefly to denote a Celtic poet (and musician).
Musicians and poets comparable to the Celtic Bard have also been found in other
cultures. Bards have greatly influenced the musical and general histories of
their peoples, among the Celts they were mainly responsible for the development
of secular music. The Bard was a repository of histories, stories, legends,
songs and poetry of his people. Wherever the bard travelled, he was honoured and
given certain diplomatic impunity. Before the invention of the printing press,
books and scribes were very costly, and recently news travelled very slowly and
inaccurately. The bard, due to his education in oral tradition, could be relied
upon to know the latest news from his court, whether crops had failed to the
south, or which roads were safe to travel. For some villages and towns, the bard
was the only reliable source of information.
Throughout the British Isles local kings, princes and chieftains maintained
bards, bestowing gifts upon them for their services. The bards played the harp,
and sang elegies and eulogies on famous men, composed proverbs, and recited
sagas. Monasteries also occasionally maintained bards as historians and
genealogists. The high esteem in which the bard was held is evident in the early
legal codes of both Ireland and Wales. The Laws of Hywel Dda (Howel the Good),
distinguish two classes of bard: the bardd teulu, who was a permanent official
of the king's household, and the pencerdd ('chief of song'), or head of the
bardic fraternity in the district.
The term bard has sometimes been extended to refer to epic singers of non-Celtic
peoples, such as the aoidoi of the Homeric epics and the bards of Eastern and
Western Central Asia. Singing long narrative poems of the great heroes of the
past, these epic singers were also poets, composers, instrumentalists, and
story-tellers. The many sided nature of their role goes back to a past when
their function were in some ways comparable to those of the old Celtic bards.
Bards are skilled in the arts of songs, story-telling,
dramatics and music. They are powerful public speakers and have the ability to
move an audience to action with the power of their word. With their instruments
they are able to weave songs of great potency and enchantments of lasting
moment. Bards make their living by providing live shows in cities, villages and
palaces. They enjoy guaranteed bed, board and spending money, though in return
they are expected to produce words and music as the patron demands.
| Step 1: Attributes | ||
| Roll attributes
as normal but an INT of at least 15 and CHA 14 is necessary.
Hit points = CON +6, +6 per level. |
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| Step 2: Skills | ||
| Choose skills in
the normal manner but also gain the following free ones; Charm Knowledge Geomancy Knowledge Magic Sing Choose 2 of the following; Music Percussion, String or Wind |
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| Step 3: Abilities | ||
| Bards gain all the
following free; Bonuses - +10 Mana at levels 2, 4, 6, 8, 10, 12, 14, 16, 18 and 20. +1 Spell save at levels 2, 5, 9, 11, 13, 17 and 20. +1 Sanity save at levels 1, 4, 7, 10, 14 and 19. +1 Willpower save at levels 1, 3, 6, 9, 12, 15 and 18. +1 Spell Bonus at levels 8, 11, 16 and 19. Pick 1 extra spell at levels 3, 7, 10, 13, 17 and 19. Additionally Bards start with 50 Points to spend on any of the following abilities. As they earns more experience they may buy or rebuy more abilities. |
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| Ability | Cost | Notes |
| Spellcast | 5 each | Half the Bard's spells should always be from Aria magic.
He starts with one spell per INT point over 9, he can learn an equal amount
per level.
Thus INT 13 = 3 spells +3 per level. The spells can come from Aria,
Illusion, Tantric, Common and Urbain.
Bards can tap into the world’s natural mana at a rate of INT + WIS x3. Mana is recovered at a rate of 7 per hour if remain active (but not using magic) and 15 per hour if asleep. |
| Damage Bonus | 10 | +1 or +25% damage to Aria spells each time bought (whichever is highest). |
| Determined | 5 | Gain +1 save per level against any Aria magic and any forms of vocal charm or persuasion. |
| Enhanced Hearing | 5 | Hearing increases by x1 normal range per 4 WIS with an additional x1 per level (eg. WIS 15 = x4 range). At 25% of radius hear as low as 1 decibel, at 50% of radius 10 decibels, at 75% 20 decibels, and at 100% cant hear below 39 decibels. +6 Initiative, +2 AC. |
| Extend Duration | 10 | Spell duration increases by +1 round. |
| HP Bonus | 10 | CON +8 HP instead of 6, +6 per level. |
| Pleasant Voice | 5 | When speaking the character gains +1 CHA, especially when trying to manipulate others into seeing things his way. Victims must roll to save versus mind control or wind up completely agreeing with him. |
| Range Boost | 10 | +25% range for spells. |
| Project Voice | 5 |
The
character's normal voice range is doubled. Once per round the character can convey a speech of up to 10 words per level to a targeted person or creature in a single melodic shout lasting a second or two (counts as an attack). |
| True Sight | 10 | Can see the true image of any person or object regardless of any form of concealment, disguise, illusion or invisibility. This also includes the ability to detect whether it is magical, and the exact nature of the magic. |
| Step 4: Careers | ||
| Bards can perform alone or in groups, wandering the countryside or on retainer for royalty. | ||