Beyond Heroes Universe Dimensional Map

 

Planes Guide
This section describes the various dimensions which combine to create the prime dimension which we all inhabit. These are all the currently known dimensions. It is theorised there may be quite a few more though.
0. Subspace Also known as Zero Space. A continuum with different laws than our own, just 'below' our own space. A form of Intangibility also allows entry into this dimension. One of its planets includes Elseworld; a cluster size planet on one side, and a vacuum of stars on the other. In one Heroes universe this served as a prison of Dimitrios, later used by the Celestial Alliance to imprison human metas.
1. The First Realm Also known as First Space. Noone has ever claimed to have visited it, but the most popular theory remains that it is a single flat line.
2. The Flat Realm Also know as Second Space. A realm where everything within consists of only two dimensions. It is a world the size of a universe with nothing beyond the planet (ie. no outer space).
3. The Prime Material Plane Also known as Third Space and the Mortal Plane. Consists of all the combined sub-dimensions listed below. This universe is an infinity of vacuum consisting of infinite galaxies containing billions of stars with billions of planets. This is the prime dimension of the Beyond Heroes Universe. There appear to be more nexus points in Earth’s dimension than in any other, and more dimensions and pocket-dimensions seem to intersect with the Earth dimension than any other. Another peculiar facet of the dimension is the desire by so many different entities
and factions to conquer and control it. It is quite possible that it is the nexus for all other dimensions, a type of hub in the wheel of the universes. Another possibility is that it is the largest of all dimensions, and yet contains fewer magical characters in proportion to its size. The magic inherent in the Earth dimension seems to be of a different type than most other magical dimensions. Furthermore evil extra-dimensional beings, have failed many times to conquer this dimension. Astral projection within this dimension also seems easier than it does in others. Many forms of non-magical astral projection exist, particularly psionic and psychic
abilities, but the projection is almost always confined within the Earth dimension. This may be because the astral plane runs through the entire dimension, instead of only intersecting it in places.
4. Aetherscape Also known as Fourth Space. Aether is the material that fills the region of the universe above the terrestrial sphere. Travellers can see a misty greyscale version of the plane from which they are travelling. Unlike the Astral Plane, in which solid objects can exist (though are extremely rare) anything and everything that goes to the Ethereal Plane becomes Ethereal.
5. The Chronoverse

 

Also known as Fifth Space and Limbo. An infinite universe of grey and white fog allowing journey to any point in time. This dimension is unique in that it exists outside the timestream and thus possesses no time. Reality in Limbo is comprised of a single, ever-changing moment in which everything that ever was, is, and could be co-exist. Human beings within Limbo might imagine that time passes t h e re, since they are conditioned to think in such a way, but they cannot age or die there. In order to time travel without aging, it is necessary to pass through Limbo. Time travel can be accomplished by either technological or magical means. Since magic uses energies not available to science. it is possible that magical time travel differs in some significant respect; however, the full mysteries of time travel have yet to be revealed.
6. Hyperspace Also known as Sixth Space. This is an infinite parallel universe where there is a higher speed of light. Currently believed to be uninhabited. The physical laws differ from Earth’s in the following ways. First, it is possible to surpass the speed of light within hyperspace. Second, hyperspace is “warped” in comparison to Earth’s dimension so that the distance between two points in hyper-space might be immensely shorter than the distance between the equivalent
points in Earth’s dimension. Interstellar travel is impractical for any sentient race that has not discovered the means of travelling through hyperspace in order to reach a destination in their own dimension. Because it is so easily reached through artificial means, it is one of the most
passed through dimensions while being one of the least visited by magical characters.
7. Middle Realms Part of Seventh Space and contains the following dimensions; the Astralscape, the Dreamscape, the Screamscape and the Shadowscape.
8. Elementalverse Part of Eighth Space and contains the following dimensions; the Celestialscape, the Cinderverse, the Cirroscape, the Corrosiverse, the Cryoverse, the Dynaverse, the Emberverse, the Fissionverse, the Gravityscape, the Hydroscape, the Illumniscape, the Mireverse, the Pyroscape, and the Terrascape.
9. Bioscape Part of Ninth Space and contains the following dimensions; the Faunascape, the Florascape, the Machinescape, the Orescape, the Quantumverse, and the Stratoscape. The Faunascape is further subdivided into; the Animorphicverse, the Antipodalverse, and the Arthropodicverse. While the Florascape is further subdivided into; the Saphromorphicverse.
10. Phase Space Also known as Tenth Space, E Space, External Space and In-Between. These are interdimensional corridors which link all other dimensions/universes within the Macroscape multiverse.
11. Microscape Also known as Eleventh Space and consists of an infinite amount of microverses of subatoms and molecules. 
12. The Outer Realms Part of Twelfth Space and contains the following dimensions; the After Realms, the Faerie Realms, and the Realms of Reason. The After Realms is subdivided into an additional 85 dimensions, the Faerie Realms an additional 11 dimensions, and the Realms of Reason an additional 8 dimensions.

 

7. Dimensions within the Middle Realms
The Middle Realms are often thought of as the dimensions of imagination and possibility. Despite their placement each of these dimensions are closely connected to the Prime Material Plane.
Astralscape This dimension does not contain physical matter but ectoplasm, a quasi-material substance which cannot be totally defined. It is difficult for physical beings to journey to Astral Dimensions. In most cases entry to an Astral Dimension is restricted to a traveller's astral (or spirit) form, which is also composed of ectoplasm. It is an infinite universe of conscious thoughts. Characters may travel to different locations at the speed of thought so long as they know where they want to go. On the astral plane, the life energies and consciousnesses of other beings are visible only to those who can reach the astral plane by psychic, psionic, or magical means. The astral plane is also sometimes called the astral dimension, astral realm, or the spirit world. Many times what people believe to be a ghost is
actually the astral body of a being who has died.
Dreamscape This dimension derives its substance fro m the dreams of other-dimensional sleepers. If beings everywhere would stop dreaming, this dimension would cease to exist. The dimension itself is a bizarre collection of images and substances, essentially formless and ever changing, depending on the particular dream that one is experiencing. Some locations in the dimension are fixed in their form, though still sanity threatening in their own manner. The exact location of the Dreamscape has not, and most likely cannot, ever be known. However, it is believed that all beings who dream have access
to it at some time or another, even if only for brief moments, while they sleep. The Dreamscape is ruled by the Sandman, a humanoid entity who is believed to be omnipotent in his realm. The Sandman is the absolute monarch of his dimension; he is master over whatever (mostly unknown) forms of life may reside there. Within the dimension resides every dream, hope, and fear of mankind, upon which the Sandman can eavesdrop at will. When these dreams and nightmares get out of control for their human recipients, the Sandman is able to intercede on their behalf to help them solve their problems.
Screamscape Little is known of this interdimensional space. It is ruled by the Lord of Horrors operating out of his Hall of Fear, an ancient citadel. He travels through his domain by flying or using great grey monoliths as fixed Dimensional Apertures. Shade-Thralls attend his desires. There is some connection between the Screamscape and the Dreamscape, possibly just the fact that dreams cannot exist without nightmare, but they do not occupy the same space. The dimension itself is very dark and foreboding, with some pieces of floating matter. It is considered sanity-threatening. The Lord, and, presumably, his dimension, are insidious in their effect on mortals. Instead of one, all-out attack, or even lightning raids on a character or his senses, they slowly destroy the character’s confidence by gnawing away with doubts and fears. For a magic wielder this can be dangerous, as a loss of confidence can cause a loss of power.
Shadowscape This is an infinite universe of all D'arqueness and the source of all D'arque abilities and magic. It is accessible to Earth only through shadows and by those who were born in that otherdimensional plane. When attempts at exploration thousands of years ago proved too dangerous even for the gods who dared to cross the magical threshold between the worlds, the investigations were halted. The Shadowscape lapsed into the realm of superstition and myth; it became a place that was used to frighten unruly children into submission. Atlanteans believed it to be the plane which housed their concepts of heaven and hell and the source of all the magical power in the universe. It was also believed to be home to a wide array of Atlantean deities, both good and evil, and of mythical demons, imps, and beasts. In truth, the Shadowscape came into being in a flash of thought, more than one billion years ago, in the mind of an other dimensional universal being whose dark dreams were given solid reality as a separate dimension within the universal consciousness. At the very heart of the Shadowscape lies a nexus through which other dimensions and worlds can be accessed.

 

8. Realms within the Elementalverse
The Elementalverse refers to any elemental based dimensions directly connected to the Beyond Heroes universe. Some physics work differently in these realms than they do in the real world, depending on the nature of the each realm.
Celestialscape Also known as the Dimension of Air, this is an infinite universe consisting of differing combined gases with varying visibility.
Hydroscape Also known as the Dimension of Water, this is an infinite universe consisting of differing combined non corrosive liquids.
Negaverse Also known as the Negative Dimension and the Negative Material Plane, this is an infinite universe of blackness acting as the source of all  stagnation, evil, lethal energies and the undead. Any unprotected living creature exposed to the Negative Energy plane has its life force rapidly drained and will die when they run out.
Pyroscape Also known as the Dimension of Fire, this is an infinite universe of plasma lava.
Terrascape Also known as the Dimension of Earth, this is an infinite universe consisting of solid soil mixture of all the differing mineral types.
Tranquilverse Also known as the Positive Dimension and the Positive Material Plane, this is an infinite universe of whiteness acting as the source of all order, logic and stability.
Sub-Realms within the Elementalverse
Cinderverse Also known as the Dimension of Magma, this is an infinite universe of liquid volcanic rock and superheated clay combining the Terrascape and Pyroscape.
Cirroscape Also known as the Dimension of Steam, this is an infinite universe of superheated steam clouds, fogs, vapours, and mists combining the Hydroscape and Tranquilverse.
Corrosiverse Also known as the Dimension of Acid, this is an infinite universe of corrosive liquids combining the Hydroscape and Negaverse.
Cryoverse Also known as the Dimension of Ice, this is an infinite universe of solid frozen water combining the Hydroscape and Celestialscape.
Dynaverse Also known as the Dimension of Electricity, this is an infinite universe of flashing bolts of electrical lightning. combining the Celestialscape and Tranquilverse.
Emberverse Also known as the Dimension of Smoke, this is an infinite universe of smoke and superheated gases combining the Celestialscape and Pyroscape.
Entroscape Also know as the Dimension of the Void, this is an infinite universe of greyness acting as the source of all entropy, chaos and instability.
Fissionverse Also known as the Dimension of Nuclear energy, this is an infinite universe of heat and radiation combining the Pyroscape and Negaverse.
Gravityscape Also known as the Dimension of Gravity, this is an infinite universe of air with conflicting gravitational distortions combining the Terrascape and Tranquilverse.
Illuminiscape Also know as the Dimension of Light, this is an infinite universe of all light acting as the source of all compassionate emotions and pleasant sensations.
Mireverse Also known as the Dimension of Ooze, this is an infinite universe of muds, clays, and quicksands combining the Hydroscape and Terrascape.
Sludgeverse Also known as the Dimension of Tar, this is an infinite universe of black molasses like sticky earth combining the Terrascape and Negaverse.

 

9. Realms within the Bioscape
The Bioscape is a contradictory place. It is both a location and a state of being. If has no true physical component, and yet it is grounded in the mundane physical world. It can best be described as a transcendent state of harmony with all of nature in which the “knower” is united with the “known.” The energy of all living organisms forms the this realm, which extends as far as life reaches. It is a restorative, healing place where there is compassion and love for all. One who enters feels he is slipping into a cool and comfortable place where all cares dissolve into the safe and nurturing bosom of the Mother of All Life. Those attuned to it can travel through it to any other location it reaches.
The Faunascape Also known as the Dimension of the Menagerie. It connects all forms of organic non plant life (including animals, monsters, and insects) on earth, dead or otherwise. It includes the subrealms of the Animorphicverse, Antipodalverse and Arthropodicverse.
The Florascape Also known as the Dimension of Plants. It connects all forms of botanical life on earth, dead or otherwise. It is also inhabited by the minds of all members of the Parliament of Nature's Throne of Trees. It includes the subrealm of the Saphromorphicverse.
The Machinescape Also known as the Dimension of Machines. It connects every sentient machine based lifeform, dead or otherwise.
The Orescape Also known as the Dimension of Minerals. It connects every sentient mineral based lifeform; those which are natural, inorganic, solid compounds with a regularly ordered crystalline structure or composed of minerals.
The Quantumverse Also known as the Dimension of Photons. It connects every sentient energy or light particle based lifeform, dead or otherwise. The Quantumverse is a different dimension opposite from that of normal space. Matter interactions with energy on the scale of atoms and subatomic particles within it. It is the source of most of reactions of physics within our universe. A universe where living energy swim in a sea of photons. They accumulate matter and energy and reshape themselves as they age. Each has a unique colour pattern due to the different photons it has consumed and may include colours like UV, microwave and cosmic rays.
The Stratoscape Also known as the Dimension of Clouds. It connects every sentient gas based lifeform, dead or otherwise. Creatures that have no physical body at all.
Sub-Realms within the Faunascape
Animorphicverse Also known as the Dimension of Animals, it connects every animal, extinct or otherwise. The Animorphicverse relates to the relationship between organisms in the animal kingdom and their connection to the Earth.
Antipodalverse Also known as the Dimension of Monsters, it connects every monster, extinct or otherwise. The Antipodalverse relates to the relationship between organisms in the dragon, kaijuu and monster kingdoms and their connection to the Earth.
Arthropodicverse Also known as the Dimension of Insects, it connects every insect, extinct or otherwise. The Arthropodicverse relates to the relationship between organisms in the insect, arachnid, centipede and scorpion kingdoms and their connection to the Earth.
Sub-Realms within the Florascape
Saphromorphicverse Also known as the Dimension of Fungoids, it connects every fungus, extinct or otherwise. The Saphromorphicverse relates to the relationship between organisms in the fungal, mould, yeast and mushroom kingdoms and their connection to the Earth.

 

12. Dimensions within the Outer Realms
These Realms exist right at the outer edge of the Beyond Heroes cosmology. No dimensions within the same universe have ever been found beyond this. If any entity has discovered otherwise they're not telling anyone.
After Realms Also known as the Realms of the Just Dead, and Domains of the Gods.
Faerie Realms Also known as the Realms of Magic, and Domains of Fantasy.
Realms of Reason Also known as the Realms of Logic, and Domains of Thought.
12a. Dimensions within the After Realms
After death visits them, souls await the next stage of their journey in the formless limbo called the Realm of the Just Dead, also known as the Gateway to the After Realms, the Grey Worlds, and the Waiting Room. This afterlife can be a paradise or a torment, depending on the kind of reward each person thinks he deserved. From here, souls pass on to Heaven, Hell, oblivion, or reincarnation. Strange creatures roam the Realm, grazing on ectoplasm, the excess matter thrown off by the dead as they pass through to the After Realms. Along the edge of the Realm of the Just Dead are entrances to the many After Realms. Between all of the After Realms, there is a walkway known as the Grey Path.  Some souls become trapped on Earth after their deaths, unable to reach the Realm of the Just Dead and become ghosts. This can happen in cases of particularly violent death or as a result of occult rituals. The Mana Factor in all these Realms is +3.
Athabaska After Realms
Aztlan Realm of the Aztec gods.
Giizhigong Realm of the Native American gods.
Hanan Pacha Realm of the Inca gods.
Orun Realm of the Voodoon gods.
Yachay Wasis Realm of the Mayan gods.
Europa After Realms
Alkyonide Realm of the Thracian, Sardinian, and Macedonian gods.
Cruchan Feli Realm of the Scottish gods.
Ditsov Realm of the Armenian gods.
Elyssa Realm of the Roman gods.
Galatia Realm of the Gaulish gods.
Lusitania Realm of the Lusitanian gods.
Midlands Realm of the British gods.
Nartae Realm of the Ossetian gods.
Olympus Realm of the Greek gods.
Temair Realm of the Irish gods.
Thule Realm of the Etruscan gods.
Tir Na Nog Realm of the Celtic and Welsh gods.
Ys Realm of the Basque gods.
Fertile Cresent After Realms
Akkadia Realm of the Canaanite gods.
Chronopolis Realm of the Babylonian and Assyrian gods.
Emesa Realm of the Syrian gods.
Heliopolis Realm of the Egyptian gods.
Kaaba Realm of the Arabian gods.
Mitanni Realm of the Hurrian gods.
Nibiru Realm of the Phoenician gods.
Nineveh Realm of the Semitic gods.
Nirvanah Realm of the Hindu gods.
Stygia Realm of the Mesopotamiam and Sumerian gods.
Thuvaraiyam Pathi Realm of the Afghani gods.
Genesis After Realms
Avalon Avalon is a pocket realm where the sword Caliburn (Excalibur) was forged. It is also home to the Lady of the Lake and spiritual centre of the old religions. It exists outside of the normal world but is accessible from it.
Battleverse

The Lords of Order and the Lords of Chaos are ancient entities that fight an endless war against each other on the battleground of men’s souls. The Lords of Order imagine themselves to be the custodians of mankind’s destiny and have guided civilizations to help them resist incursions by Chaos. Chaos also believes itself to be important to mankind, but it thinks that humanity needs to be shaken up because too much Order causes mankind to stagnate with complacency. It is too simplistic to say that Order is good and Chaos is evil. Rather, they are both points of view, and
neither side sees the whole picture. The Lords of Order have often worked to hurt' mankind, and some Lords of Chaos have been beneficial to man. Both sides also think they can triumph in the eternal struggle, oblivious to the fact that they are part of a matched pair and cannot exist without the other. The Lords of Order and Chaos are beings of pure energy and can assume any aspect they desire. The forces of Order favour noble guises like heroic warriors, and the Forces of Chaos favour horrific aspects, like dragons and monsters. Finally they created a dimension known only as the Battleverse to serve as a place of ultimate combat between the two sides. Each side will often transport their own agents from other worlds to fight it out in the name of either Order or Chaos. Now it is more of a sport than being used to decide any true outcome. Of course the ones killed and maimed in these battles may have another opinion.

Dada Realm of the Pop gods.
Heaven Heaven is the original construct, the first creation. Into the Chaosplasm, the void of nonbeing, came being. It shimmered into existence along with the first creation, giving form to the void, and uttering the ineffable. Heaven can best be understood as a series of seven concentric spheres surrounding a core of unimaginable purity of essence. Each sphere is a step in greater goodness, reaching in to the greatest good. Around the outside are seven guardian angels. The foundation of Heaven is set in a rigid hierarchy, with levels of angels for protection. The judgment of Heaven sometimes seems severe, but it is always just and fair. Heaven is a metaphor for the ultimate self-knowledge, for being true to the self. There was a war in Heaven, causing Lucifer and his angels to fall from grace. For reasons more complex than can be simply understood, they were placed in charge of watching men torture and punish themselves. Its Mana Factor is +3.
Hell Hell is commonly known as a place of punishment where bad people go to suffer for their sins. It is populated with great demons who torment lesser demons, lesser demons who torment the damned human souls, and damned human souls who torment themselves. These human souls ultimately torment Lucifer, the devil at the top of the heap. Lucifer, once the brightest of all angels, is now consigned to an existence far from the Oneness that created him, with no sacred music in which to bask and only the moans of the anguished to keep him company. Heaven was a place of bliss and harmony throughout its existence, until the moment Supreme Being decided to create man. Some angels found the plan to populate Earth with “homunculi” made from clay quite distasteful. They felt it unjust that their place in the cosmic scheme become secondary to such humble creatures. Other angels, full of a love of God, abhorred the idea of bowing down to any other creature but God. And some angels simply wanted power, preferring to rule in Hell rather than serve in Heaven. Lucifer, also known as the angel Satan, began the rebellion, and he gathered about him greater and lesser angels for his army. The battle was at once horrible and glorious. The forces of Heaven triumphed and cast the rebellious angels into the abominable Chaosplasm that surrounds Heaven. The fall through the void twisted, burned, and disfigured the angels but did not destroy them. Instead, it transformed them into the demonic forms they now inhabit. Hell is a place of great torment, suffering, resistance, misery, and despair. The light of inner truth in Heaven is replaced by the flickering half-light of self-deception and delusion. The ultimate irony of Hell is that the people who suffer there do so of their own volition. By believing they are evil, they create their own perfect punishment. The Mana Factor of Hell is +3.
Purgatory Purgatory (sometimes known as Limbo) is the middle ground between Heaven and Hell. Souls who sinned but are not truly evil go there.
Orient After Realms
Abyrga Realm of the Burmese and Cambodian gods.
Amenoukihashi Realm of the Japanese gods.
Shambhala Realm of the Mongolian and Tibetan gods.
Ta-Lo Realm of the Chinese gods.
Tocharia Realm of the Korean, Malayan, and Thai gods.
Orisa Watta After Realms
Ashe Realm of the Yoruban gods.
Maasai Realm of the Angolan gods.
Mbati Realm of the Benin gods.
Odinala Realm of the Ghanian gods.
Odinana Realm of the Congonese gods.
Odinani Realm of the Koishan gods.
Oduduwa Realm of the West African gods.
Omenala Realm of the Ugandan and Pygmy gods.
Omenana Realm of the Tanzanian gods.
Ori Realm of the Moroccan gods.
Orisha Realm of the South African gods.
Oromo Realm of the Sudanese gods.
Sawar Realm of the Dahoney gods.
Realm of Isles After Realms
Alchera Realm of the Aboriginal gods.
Atua Realm of the Polynesian gods.
Hawaiki Realm of the Hawaiian gods.
Kaluwalhatian Realm of the Filippino gods.
Kerguelen Realm of the Indonesian gods.
Maui Nui Realm of the Maori gods.
Quidlivun Realm of the Eskimo gods.
Truk Realm of the Melenesian gods.
Zealandia Realm of the Micronesian gods.
Ural After Realms
Asgard Realm of the Norse gods.
Bjarmaland Realm of the Estonian gods.
Illyria Realm of the Hungarian gods.
Pohansko Realm of the Baltic, Lithuanian, Siberian, and Albanian gods.
Svarya Realm of the Slavic gods.
Taivas Realm of the Finnish and Icelandic gods.
The Godwheel

The Godwheel serves as a meeting place for all deities inhabiting the After Realms. It is disc-shaped, with an inner core 48,000,000 kms wide. Inside this core, shielded mostly by immensely high cliffs, are two binary suns which provide a measure of heat and light to the wheel. It is 640,000,000 kms from the cliffs to the edge of the wheel. Innumerable billions of entities live on the wheel's surface, and multiple other planetary bodies are seen 'around' the Godwheel. Structurally, the wheel can be considered similar to an Alderson disk. Only a few locations have been explored by visitors from outside. There are multiple other planetary bodies around its structure. Life can exist on either side of the disk, though close to the sun the heat would make life impossible without protection. Conversely, further away from the sun and living beings will freeze. The Godwheel is a complex, comparatively cosmopolitan place in which the gods of many worlds and pantheons mingle, the beliefs of many faiths and peoples bleeding together in a set of Outer planes shaped predominantly by the polar forces of Law, Chaos, Good, and Evil.

Creation Sitting in the middle of the Godwheel is Creation; the source of.. everything. It continues to expel chaosplasm, that which will create new life in all its forms. We all live in some point in an infinite sequence of universes.
Primeval Underneath Creation, on the other side of the Godwheel is the Primeval. The previous universe.   The universe that came before this one, perhaps the most recent of many universes. After the destruction of the previous universe, some species found their way into this one and some had god-like powers. Thus, some of the most powerful beings in existence came from before the universe which made them older even than time itself. The physics of this universe were different to the current one, magic was a powerful force here, and science did not exist. It was never rationalised, and thus, science never worked, and magic always did.
White Light The White Light, also known as The Light of Creation, was a force created eons ago, presumably at the birth of life in the universe. The White Light serves to send the final dead on to their true resting place, somewhere outside our universe. 

 

12b. Dimensions within the Faerie Realms
The Faerie Realms refers to any parallel magical dimensions directly connected to the Beyond Heroes universe. Some physics work differently in these realms than they do in the real world, depending on the nature of the magic present in each.
Abyss Also known as Dark World. This was formerly a normal earth until it was overrun by demons. After destroying all life the demons turned on each other until eventually noone was left. There are no living, intelligent, humanoids left in this realm.
Arcadia Home realm of many of the Fae races.
Chesscape This realm is the source of the patrons of the Chess Avatars. It is a realm of ongoing strategic wars, fought on many different levels.
ChiYou Island Once every thousand years, this island of combat can breach the dimensions and enter earth. In order to make it permanent the inhabitants need seven victories. So far they have had six. One more will allow them to remain and conquer the Earth realm.
Gemscape Thousands of years ago, when magic began to drop in its levels on Earth due to a change in the alignment of the stars (caused by a star going nova) the most powerful sorcerer at the time discovered the Gemscape and with his companions and some Faerie migrated there. The Gemscape contains a variety of terrains, and has been settled by cultures from all around the world. Time moves at a different rate; a Gemscaper raised on Earth will change into an older form if brought back after several years, only to change back to normal if returned to Earth. The reverse is also true - a human raised in the Gemscape will de-age on Earth. The Gemscape's level of technology is medieval, and it is divided into numerous Royal Houses, each represented by a type of gemstone; the Houses take turns ruling the Gemscape. All of Gemscape's inhabitants can use magic, though most only at a very pedestrian level (fishermen use spells to help them fish, for example). Gemscape is also home to all the traditional Faerie races. Each realm contains a vein of the appropriate gemstone, and its fragments are mined to make their Royal Family's jewellery. These jewels increase their magic powers enormously. Among the royal Houses are; Topaz, Emerald, Moonstone, Sapphire, Amethyst, Diamond, Ruby, Opal, Garnet, Sardonyx, Turquoise, Aquamarine, Feldspar, Malachite, Obsidian, Onyx, Zircon, Bloodstone, Jade, Quartz, Pyrite, Agate, Tourmaline, Andalusite, Axinite, Benitoite, Morganite, Cassiterite, Celestite, Cordierite, Dumortierite, Hematite, Jasper, Aventurine, Rhodochrosite, Variscite, Vesuvianite, Zeolite, Tanzanite and Thulite. The dimension is heavy in gem and crystal magic.
Hydros Hydros is an otherwordly alien dimension comprised completely of water. It is inhabited by a people who were, at one time, the rulers of the aquatic Atlantis until religious persecution drove them to seek a new home in another dimension. It is not known whether this race of telepaths is native to Earth of came to Earth from some other realm.
Lost Realm The Lost Realm was originally believed to exist within the Centre of the Earth, it was later discovered that it actually exists within a separate dimension that is sometimes accessible from the rest of the world. It is a tropical region lit by a miniature sun suspended at the centre of the hollow sphere, so it is perpetually overhead. The miniature sun never changes in brightness, and never sets; so with no night or seasonal progression, the natives have little concept of time. There is however, a "moon" that orbits the sun in a random way, resulting in certain areas being covered in darkness from time to time. The events of the series suggest that time is elastic, passing at different rates in different areas and varying even in single locales. The Lost Realm is populated by primitive people of various levels of culture ranging from the primitive to medieval, with the most advanced inhabiting city state monarchies. The practice of magic is well developed, numerous sorcerers being known, usually antagonistic to each other. It is overrun by a variety of prehistoric creatures from all geological eras, notably dinosaurs.
Manascape This realm is the source of all mana energy which constitutes magic.
Neververse

The Neververse or Demon Realm is a universe where physical laws are almost entirely reversed, which makes the domain inimical to life from our world. Thousands of years ago demons ran rampant on the Earth making it a dark place upon which the Infernal ruled and nightmares came true. Eventually, the evil attracted the attention of the mystical Lords of Order and after a long and bloody struggle, the demons that were too difficult to destroy were banished to the Neververse. The inhabitants have ambitions of coming to Earth to rule it, and work through human agents to accomplish that goal, but they have been thwarted thus far. It is rumoured to have once been a veritable paradise with blue-green skies and crimson clouds. Now it is simply the home of all Demon life and has become a chaotic evil universe unto itself with uncountable layers of infinite variety connected haphazardly. The landscape itself tortures the mind and body of all who dare to enter.

Shangri-La Shangri-La is a mystical, harmonious valley, gently guided from a lamasery, enclosed in the western end of the Kunlun Mountains. It's one of the longest mountain chains in Asia, extending more than 3,000 km. The mountain range exists entirely within the Tibet region of the People's Republic of China. Shangri-La has become synonymous with any earthly paradise, a permanently happy land, isolated from the outside world. The people who live at Shangri-La are almost immortal, living years beyond the normal lifespan and only very slowly aging in appearance. While humanoid beings maintain a tentative presence there, the city is mainly populated by descendants of an alien race who crashed there long ago and were unable to leave. Points of interest include the Bridge of Destiny, Cave of the Dragon, Central Hall of Ancestors, Dwellings of the Commoners, Garden of the P'an-T'ao, Gate of Heaven, Palaces of Minor Nobleman, and the Tree of Immortality. All Living Weapons come from this city.
Tunnelverse The Tunnelverse is a realm in which outer space appears to be solid and the inhabitable surfaces are long tunnels snaking through the solid matter. It is an earth like world which is like a tunnel and has gravity on its outer surface, narrowing toward its end where there exists a hole into an unknown void.
Wastelands

In this realm a million years ago the worst of the Greater Daemons rose up. They pillaged and corrupted the worlds in their universe, then set forth in search of new lands to pollute. Five times they attacked the Earth, in the dimension closest to them, and five times they were driven back by various gods banding together. The last time the Beasts were sealed behind a barrier designed to keep them forever in their own realm, but over time it has weakened.

 

12c. Dimensions within the Realms of Reason
As the Faerie Realms are dominated by magic so too are the Realms of Reason ruled by science. These are dimensions of ideas, information, insight, enlightenment and discovery.
Angleverse A dimension based purely on geometric shapes.
Animalverse An anthropomorphic dimension where all the inhabitants are intelligent animals. Some even have super powers or magical abilities.
Antimatterverse

The Antimatterverse was created at the same time as the normal universe. The Antimatterverse is a mirror image of the Positive Matter Universe. This entire universe is comprised of antimatter, the fundamental state of sub-atomic particles which exist directly in opposition to our own so called “normal” matter. Because of this opposition, should even the smallest amount of matter from the positive universe come in contact with anti-matter from that universe, the result would be a release of energy with tremendous destructive power. The Antimatterverse is as vast and immeasurable as our own with planets, suns, lifeforms and civilizations to beggar the imagination.

The counterpart to earth is this universe is Terra, a massive world, located in the exact centre of the universe. It is a horribly grey world dominated by steel and stone structures. The capital is surrounded by a dark, dangerous jungle that is mostly unexplored and covers half the planet. The other half of Terra is a cold, desolate desert. Many civilizations in the Antimatterverse have developed the technology for space travel. There is considerable travel between worlds, although this is an even more dangerous proposition in this universe than it is in our own. The reverse-nature of this dimension makes warfare and conflict the accepted norm; the odds of passing through a large-scale interworld conflict while travelling through Antimatter space are quite high. There is something twisted and grotesque in virtually every aspect of the Antimatterverse. Nights are longer and darker, and days are shorter. Technology is often advanced, but always in the service of war. Construction on the planets is rapid and prolific, but the architecture is cold and ugly; the structures are executed in dull grey stone and metal. There are also a few Cosmic Gateways, which open and close at random intervals, that lead directly from our universe to this one. These Gateways automatically reverse an individual’s structure from matter to antimatter and vice versa. However, it is impossible to predict where a Gateway will leave a person unfortunate enough to slip through it.

The Cyberscape Part of the Realms of Reason. A global network of interdependent information technology infrastructures, telecommunications networks and computer processing systems which has now evolved into its own dimension.
Else Realms A world resembling Earth in physical characteristics, natural phenomena, life forms, and, to some extent, history, which exists in the equivalent space to Earth's in another dimension. Each Else Realm resembles Earth in every way up until a single juncture in time where events occurred a different way than they did on our Earth. There is an infinite number of possible divergent Earths, but no one knows how many actual divergent Earths there are.
Inertiascape The Inertiascape is an extra-dimensional energy that once powers all speed related superhuman abilities and serves as the ultimate measure of velocity in the universe. It lets speedsters travel at otherwise impossible speeds as well as do other nifty tricks without being hindered by physics. It is usually referred to in terms of different barriers: The Sound barrier, Light barrier, Time Barrier, Dimensional Barrier, and finally the Speed Barrier. A flowing world of mystery, silver, morphing hyper-dimensional gels.
Logic Zone

The Logic Zone is the source of all intelligence and mind powers. The Forms are the thoughts of the Intellect; in thinking them, they are given being. This is a parallel dimension of pure information that overlays our own, accessing the dimension can ultimately drive users insane.

Matterverse Connected to the Beyond Heroes Realm where additional matter for powers is drawn from and is stored, shunted or gained (for those with Growth or Shrink powers). In this realm matter exists potentially not actually.
Miraculverse This realm is the source of all meta energy which constitutes super powers.
Mirrorverse This is a realm filled with reflective surfaces and where time runs backwards. Everything in this dimension is reversed.
Prismscape The Prismscape is an energy field that is fuelled by the emotions of all sentient beings. Inadvertently sentient beings created unique forms of energy based on their emotions, with a colour unique to each emotion. The First Ones, the oldest known race in existence, were the first to discover and harness this field. Their successor races eventually chose to harness the emotions of several different colours. They also discovered that the farther one is away from the centre of the spectrum, the more control the energy has on the wielder. Additionally, they discovered that each of these fields of energy had a sentient embodiment which could induce the correlating emotion.

 

Outside the Realms
It is theorised there may be more than a few unknown realms beyond what is shown here. If there are any dimensions beyond level twelve theyve either never been found or anyone who has visited them is keeping quiet about it.

 

 

Beyond Heroes Map Index