Brutt


The half-ogre is a rare creature, generally born from a forced union. In very rare instances, Brutts are bred to serve in a particularly vicious army. In either case, a Brutt's upbringing is rarely a happy one, as they are tolerated for their usefulness and shown little love. Those Brutts that do manage to survive to adulthood with their sanity intact are solitary creatures, putting their muscles to use while understanding that most civilized folk will give them a wide berth. The Brutt much prefers the country to the city, where urban architecture rarely accommodates their bulk. Brutts have miserable tempers and are quick to anger, but those that show one kindness will never have a more loyal friend.

 

Species Name: Brutt, Half Ogre

Type: Humanoid

Physical Traits: Like Dwarves, Brutts are stocky creatures for their size. The Brutt's heritage on their larger parents has given them a sturdy build with powerful muscles. From a distance, a Brutt can pass as a large human, and many ancient legends about extraordinarily large human warriors probably referred to half-ogres. Up close, the wild stare and unkempt appearance, in addition to his larger height, unmistakably mark one as a half-ogre. Skin and hair colour are variable, but tend toward brown, grey, black, dull yellow (skin only), or any of the above with a slight grey-green tint. Teeth and nails are always orange. Most half-ogres have human-like eyes, though about one in five have the white pupils common to ogres. Their odour is noticeable, but it is not as overpowering as that of a full-blooded Ogre.

Height: 6 - 8ft

Weight: 310 - 425 lbs

Abilities: Infravision 60 feet

Mobility: Legs

Sensory Organs: Visual

Communication: Vocal

Reproduction: Sexual

INT: 3D6 -2, WIS: 3D6, STR: 3D6 +2, DEX: 3D6, CON: 3D6 +2, CHA: 3D6 -2, MR: 3D6, HPs: CON +D8, AC: 8

Orbit/Climate: See Earth

Feeding Habits: Omnivore

Lifespan: 110 years

Technology: 2

Culture: Hostile, intolerant and aggressive, held in check by strong social customs. Brutts are solitary creatures since, unless they were bred, there are no known Brutt communities. Most Brutts  are born into roving ogre bands and are too frail in such instances to live very long. Other Brutts are raised in human communities but rarely treated as an equal. Perhaps due to their shame, Brutts prefer the company of Humans or Ogres rather than with other Brutts. Brutts get along well with Barbaros, especially since they share similar life experiences. Brutts also get along with Humans who find their strength useful for labour and military purposes. The smaller races tend to be intimidated by Brutts. Brutts can also breed successfully with most other humanoid races.

Brutts are as versatile in personality as their human parents, as they are in most things. Their Ogre heritage leaves them more likely to be angrier, more brutish, and less patient. A Brutts raised among Ogres would suffer in the pack as being considerably smaller and able to be picked upon, leaving them often needing to prove themselves before they earn any respect. They are considered weaker half-breeds that cannot carry their weight, but once they reach maturity, their slightly higher intelligence can propel them to positions of leadership.

Even in the presence of friends, a Brutt is quiet and withdrawn, uncomfortable around creatures that talk back. A Brutt would choose to be out hunting or exploring a new wilderness rather than take a drink at a bar, and most Brutts exhibit signs of claustrophobia. The ruling force in life for Brutts is honour. A Brutt's word is his life, and once he gives his friendship to a person, that person is a friend for life.

Government: None

Population: 3,416,630


 

Creating a Brutt character

Step 1: Attributes
Roll attributes as normal but -2 INT and CHA, STR and CON +2, AC 8. Mana = INT + WIS x3. Mana is recovered at a rate of 10 per hour if remain active (but not using magic) and 20 per hour if asleep. Mana can however be permanently traded for HPs at a rate of 1 for 1. Hit points = CON +8, +8 per level.
Step 2: Skills

Choose skills in the normal manner according to the character's class.

Step 3: Abilities

All Brutts gain all the following free;

Night Vision - The character can see in absolute darkness at up to 60ft.

Additionally Brutts start with 40 Points to spend on any of the following abilities. As they earns more experience they may buy or rebuy more abilities.

Ability Cost Notes
Increased Thac0 10 +1 Thac0 with hand to hand weapons at levels 1, 3, 5, 7, 9, 11, 13, 15, 17 and 19.
Natural Chameleon 5

Using this ability the Goblin can blend into and render himself nearly invisible in wooded areas, fields of tall grass, clumps of bushes, or any other wilderness area with dark or shaded terrain. When hiding he can conceal himself from attackers and eavesdrop on his enemies. He can hide near a well travelled road and secretly observe passersby, or conceal himself near an enemy campsite waiting for an opportune moment to steal their supplies. 

Natural Mana 10 +10 Mana at levels 2, 4, 6, 8, 10, 12, 14, 16, 18 and 20.
Nature Survival 5 Due to a Brutt's extensive experience and training in jungles and forests they gain +1 to any physical, combat and survival rolls made while within that environment. He may choose an additional terrain at level 5. Terrain types include; Jungle, Desert, Tundra, Underground, Mountain, Forest or Ocean.
Sanity Bonus 10 +1 Sanity save at levels 2, 5, 9, 11, 13 and 17.
Sense Hidden 5 The Brutt gains +1 per 5 INT to detect a hidden object, door, person, etc.
Smell 5 Smell increases to x1 normal range per 3 WIS with an additional x1 per level. It can be used for smelling poison or impurities in food and beverage. It can also be used to detect and water or food being prepared within the radius.
Strength 5 +1 STR
Tough 5 +1 AC
Willpower Bonus 10 +1 Willpower save at levels 1, 4, 8, 12, 14, 16 and 20.
Witch Sight 10 The character can see the true image of any person or object regardless of any form of concealment, disguise, illusion or invisibility. This also includes the ability to detect whether it is magical, and whether it is harmful or helpful.
Step 4: Classes

Any.

 

 

Races