Cantor of the Current

These underwater Bards are artists first and foremost, and they practice magic just as they practice song, drama, or poetry. They have a clear sense of how people perceive reality, so they master charm magic and some illusions. Sagas of great heroes are part of a bard's repertoire, and most bards follow the example of many fables and become skilled in a variety of fields. A bard's artistic ability, knowledge of lore, and arcane might are widely respected, particularly among the world's rulers.

Step 1: Attributes
Roll attributes as normal but an INT of at least 15 and CHA 14 is necessary. Hit points = CON +6, +6 per level.
Step 2: Skills
Choose skills in the normal manner but also gain the following free ones;
Charm
Knowledge Current Events
Knowledge Magic
Knowledge; choose 1

Sing
Choose 1 of the following; Music Percussion, String or Wind
Step 3: Abilities
Cantors gain all the following free;

Bonuses - +10 Mana at levels 2, 4, 6, 8, 10, 12, 14, 16, 18 and 20. +1 Spell save at levels 2, 5, 9, 11, 13, 17 and 20. +1 Sanity save at levels 1, 4, 7, 10, 14 and 19. +1 Willpower save at levels 1, 3, 6, 9, 12, 15 and 18. +1 Spell Bonus at levels 8, 11, 16 and 19. Pick 1 extra spell at levels 3, 7, 10, 13, 17 and 19.

Additionally Cantors start with 50 Points to spend on any of the following abilities. As they earns more experience they may buy or rebuy more abilities.

Ability Cost Notes
Extend Duration 10 Spell duration increases by +1 round, but Aria spells only.
Hear in currents 5 Cantors can sense a disturbance in the water within a WIS x10 metre radius, +10 metres per level. Air can sense weather conditions, Earth can detect mineral types, Water can detect liquid types and Fire can sense well, fire. He can also detect any elemental magic cast within his radius and what sign type it is. Hearing increases by x1 normal range per 4 WIS with an additional x1 per level (eg. WIS 15 = x4 range). At 25% of radius hear as low as 1 decibel, at 50% of radius 10 decibels, at 75% 20 decibels, and at 100% cant hear below 39 decibels. +6 Initiative, +2 AC.
Immune Charm 5 Gain +1 save per level against any Aria magic and any forms of vocal charm or persuasion.
Pleasant Voice 5 When speaking the character gains +1 CHA, especially when trying to manipulate others into seeing things his way. Victims must roll to save versus mind control or wind up completely agreeing with him. 
Project Voice 5 The character's normal voice range is doubled. Once per round the character can convey a speech of up to 10 words per level to a targeted person or creature in a single melodic shout lasting a second or two (counts as an attack).
Range Boost 10 +25% range for Aria spells.
Sonar 5 The character can sense objects in total darkness including shape, distance, direction and speed while in a liquid environment. It has a radius of 10 metres per WIS, +30 metres per level radius. +4 Initiative, and +1 Attack. 
Spellcast 10 Half the Bard's spells should always be from Aria magic. He starts with one spell per INT point over 9, he can learn an equal amount per level. Thus INT 13 = 3 spells +3 per level. The spells can come from Aria, Illusion, Tantric, Common and Urbain.

Cantors can tap into the world’s natural mana at a rate of INT + WIS x3. Mana is recovered at a rate of 7 per hour if remain active (but not using magic) and 15 per hour if asleep.

True Sight 5 Can see the true image of any person or object regardless of any form of concealment, disguise, illusion or invisibility. This also includes the ability to detect whether it is magical, and the exact nature of the magic.
True Speak 5 Can speak and understand the language of anyone he talks to, but only while conversing with the person.
Step 4: Careers
Cantors can perform alone or in groups, wandering the oceans or on retainer for royalty.

 

Ancient Classes