Fey'ri

 

Species Name: Fey'ri, Fey, Faerie

Half Elf and Half Demon, Fey'ri are the descendants of elves and demons (usually succubi in male or female form). Thousands of years ago, one of the now lost Elf Houses secretly bred with succubi to strengthen their bloodline. Although they were eventually discovered and imprisoned in a series of caverns, they eventually managed to escape and fled to different corners of the world.  Having bred with these demons and among their own kind, Fey’ri are a distinct race and share the same common fiendish traits. They are patient, calculating, and suspicious, but their fiendish blood makes them prone to acts of cruelty and rage. Fey'ri are obviously different from normal elves and would quickly be killed by most other elves if discovered.

Type: Humanoid

Physical Traits: In general form they resemble tall elves, although all have large wings. They all have one or more unusual features reflecting their fiendish heritage, such as fiery red eyes, fine scales, long pointed tails, batlike ears or deep red skin. They can fly at a speed of 50 kph with a ceiling of 8 kms.

Height: 5-6 ft with a wingspan of 15 ft

Weight: 90-130 lbs

Abilities: Night Vision, Immunity to magic sleep spells and effects.

Mobility: Legs and wings

Sensory Organs: Visual

Communication: Vocal

Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 4D6, CON: 3D6 -3, CHA: 4D6, MR: 3D6, HPs: CON +D8

Orbit/Climate: See Earth

Feeding Habits: Omnivore

Lifespan: 1000 years

Technology: 2

Culture: Xenophobic. Fearful of others, harsh but still some redeeming features. The result of four noble houses of sun elves breeding with demons in an attempt to strengthen their bloodline, Fey'ri are a type of planetouched that breeds true among their own kind. Fey'ri society is very close knit. They are all close relations, and so each Fey'ri has a very good idea how each of his or her family members would react to a situation. Yet they have a subtle loathing for each other, both because their elven nature rejects the taint of their kin and because their demonic ancestors are so chaotic and rebellious that they find it difficult to work together. As a result, Fey'ri society is based on power and fear - power to make your commands obeyed, fear that your superiors could destroy you if you fail to comply.

Government: None

Population: 170,000

 

 

Creating a Fey'ri character

Step 1: Age
Determine your character's age. If older than 100 you need to determine which years you have been present in.
01-20 10 xD10 years
21-40 20 xD10 years
41-60 30 xD10 years
61-75 40 xD10 years
76-90 50 xD10 years
91-00 60 xD10 years
Next decide what you have been doing. Were you involved in any famous historical incidents? In the present day where does your character live or is he a wanderer, moving around continuously?
Step 2: Attributes
Roll attributes as normal but DEX and CHA +D6, while CON is 3D6 -3. Mana = INT + WIS x3. Mana is recovered at a rate of 10 per hour if remain active (but not using magic) and 20 per hour if asleep. Mana can however be permanently traded for HPs at a rate of 1 for 1. Hit points = CON +8, +8 per level.
Step 3: Skills

Choose skills in the normal manner according to the character's class. Then for every 100 years alive select 1 additional skill.

Step 4: Abilities

All Fey'ri gain all the following free;

Lowlight Vision - Fey’ri can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.

Wings - The feathered wings provide flight at WIS x10kph, +10kph per level with a maximum ceiling height of one kilometre. The character can carry his normal weight carrying capacity without it affecting his speed. After that he loses 1kph for every 10 additional kilograms. The character can also hit enemies with his wings with each wing doing damage equal to the character's own STR. The HPs of each wing is equal to half the character's total HPs.

Additionally Fey'ri start with 35 Points to spend on any of the following abilities. As they earns more experience they may buy or rebuy more abilities.

Ability Cost Notes
Detect Hidden 5 The character gains +1 per 4 INT to detect a hidden object, door, person, etc.
Enhanced Vision 5 The eyes can focus on extremely distant objects too small for normal vision to perceive. The eyes function as telescopes magnifying normal visual images. x2 normal range. +3 to thaco with modern weapons, add +5 to thaco with thrown objects.
Hardened 5 +1 per 3 INT vs sleep and charm spells, +1 per 3 CON vs poisons and toxins.
Natural Mana 10 +10 Mana at levels 2, 4, 6, 8, 10, 12, 14, 16, 18 and 20.
Sanity Bonus 5 +1 Sanity save at levels 2, 5, 9, 11, 13 and 17.
Shapeshift 10 The Fey'ri can alter or imitate his face shape, hairline, eye colour, hair length and skin colour pigmentation, hands and fingerprints and add and remove 30 centimetres to his height, age and dimensions. Internally he can rearrange own internal organs so they are better protected or not where an attacker expects them to be, and alter or imitate his voice.
Tail 5 The character has a demonic tail with physical attributes equal to his own.
Talons 5 Some Fey'ri have developed 1 centimetre long talons made of bone which extend from his fingers. They do D6 plus STR damage bonus.
Will Bonus 10 +1 Willpower save at levels 1, 4, 8, 12, 14, 16 and 20.
Witch Sight 5 The character can see the true image of any person or object regardless of any form of concealment, disguise, illusion or invisibility. This also includes the ability to detect whether it is magical, and whether it is harmful or helpful.
Step 5: Classes

Any.

 

 

Races