Fomorian


In Irish mythology, the Fomoire (or Fomorians) are a semi-divine race said to have inhabited Ireland in ancient times. They may have once been believed to be the beings who preceded the gods, similar to the Greek Titans. They are sometimes said to have had the body of a man and the head of a goat, according to an 11th-century text in Lebor na hUidre (the Book of the Dun Cow), or to have had one eye, one arm and one leg.
 

Species Name: Fomorian, Fomoire, Fomoiri, Fomors, Fomori, Fomóraiġ

Type: Humanoid Reptilian

Physical Traits: Fomorians have one eye, barbed tails, beak-like snouts, with skins that varied from a dark green to a muddy brown colour.

Height: 5 - 7 feet

Weight: 150-250lbs

Abilities: They can hold their breath underwater for 6 turns and are able to dive down to a maximum depth of 5 metres per CON. Nightvision equal to normal vision.

Mobility: Legs

Sensory Organs: Visual

Communication: Vocal

Reproduction: Sexual, egg

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D10, AC: 8

Orbit/Climate: See Earth

Feeding Habits: Omnivore

Lifespan: 40 years

Technology: 2

Culture: Malevolent. Truly malicious race with no redeeming qualities at all. Fomorians are amphibious and inhabit wetlands, bogs, fens and desolate moorlands typically within crudely constructed fortifications resembling nothing more than a pile of rocks. From these locations, they raid the homes of humans, taking captives for daemonic sacrifices. They loathe sunlight.

Society is divided into a caste system, consisting of Witches, the Shaman, the Warriors, and the slaves. The Witches are the leaders of Fomorian colonies, as well as the only females. Shamans described as daemon-friends are a caste of wizards specialising in the worshipping of Daemons. The Warrior caste take the brunt of raiding and fighting. The slaves of a settlement exist only to work and die. The ruling Witches hold the clans together. However they are sterile and therefore unable to breed. So as to replenish their numbers Fomorians kidnap young fertile human women to use as breeding stock.

Their strongholds take the form of forbidding, craggy piles of rock, crudely build in the semblance of the castles of more civilised races. Such dwellings are seldom seen by outsiders for they are wreathed in thick mist, a miasma which is magically generated to shield their Fortresses from prying eyes, and themselves from the harsh glare of the sun. Because of their lack of engineering and building skills they often prefer to occupy Human strongholds rather than build their own.

Government: Tribal Leaders

Population: 1,515,550


 

Creating a Fomorian character

Step 1: Attributes
Roll attributes as normal but AC is 8. Mana = INT + WIS x3. Mana is recovered at a rate of 10 per hour if remain active (but not using magic) and 20 per hour if asleep. Mana can however be permanently traded for HPs at a rate of 1 for 1. Hit points = CON +10, +10 per level.
Step 2: Skills

Choose skills in the normal manner according to the character's class.

Step 3: Abilities

All Fomorians gain all the following free;

Night Vision - The character can see in absolute darkness at a distance equal to their normal sight.

Additionally Fomorians start with 35 Points to spend on any of the following abilities. As they earns more experience they may buy or rebuy more abilities.

Ability Cost Notes
Enhanced Taste 5 Can identify the specific ingredients of anything that have previously eaten, drunk or sample tasted. This includes chemicals, animals, plants, toxins and poisons.
Fortitude 5 +1 vs poisons, toxins and diseases. This then increases by +1 every second level.
Immune 5 Fomorians are immune to charm and hold magic.
Increased Thac0 10 +1 Thac0 with hand to hand weapons at levels 1, 3, 5, 7, 9, 11, 13, 15, 17 and 19.
Natural Chameleon 5

Using this ability the Fomorian can blend into and render himself nearly invisible in swamp areas, rainy forests, or marshes. When hiding he can conceal himself from attackers and eavesdrop on his enemies. He can hide near a well travelled area and secretly observe passersby, or conceal himself near an enemy campsite waiting for an opportune moment to steal their supplies. 

Natural Mana 10 +10 Mana at levels 2, 4, 6, 8, 10, 12, 14, 16, 18 and 20.
Nature Survival 5 Due to a Fomorian's extensive experience and training in swamps and marshes they gain +1 to any physical, combat and survival rolls made while within that environment.
Sense Hidden 10 The Fomorian gains +1 per 5 INT to detect a hidden object, door, person, etc.
Telescopic 10 Normal sight range is doubled.
Witch Sight 10 The character can see the true image of any person or object regardless of any form of concealment, disguise, illusion or invisibility. This also includes the ability to detect whether it is magical, and whether it is harmful or helpful.
Step 4: Classes

Any.

 

 

Races