Hobbit Halfling

Halfling is another name for J. R. R. Tolkien's Hobbit and is a fictional race sometimes found in fantasy novels and games. In many settings they are similar to humans except about half the size. Dungeons & Dragons began using the name Halfling as an alternative to Hobbit for legal reasons. Originally "Halflin" was the Scots word Hobbit pre-dating The Hobbit and Dungeons & Dragons. It meant an awkward rustic teenager who is neither man nor boy and so half of both. Another word for Halflin is hobbledehoy or hobby. The word Halfling was used by Shakespeare to mean a boy sized man. Some fantasy stories use Halfling to describe a person born of a human parent and a parent of another race, often a human female and an elf. In other stories "Halfling" has been a generic term for beings such as fairies, trolls and ogres who are composed of both magical and earthly substances.

Species Name: Hauflin, Halflin, Halfling, Hin, Hobbit

Hobbit also known as Hin amongst themselves are humanoid creatures similar in shape to humans who Halflings call the "Big Folk" but around half the size. Hobbit get along well with most of the other races and are known for their curiosity and tendency to collect things. Hobbit are small in comparison with the members of most other races, standing between 3'10" and 4'2" tall and weighing on average between 75 and 85 lbs. Although Hobbit have an affinity for collecting valuables, they do not prefer to wear these on their person, instead preferring more comfortable clothing. Hobbit have lifespans comparable with but slightly longer than humans. A Hobbit is typically considered an adult in their early twenties and some live into their 150s. Hobbit are fairly sharp-eyed and they can see out to double normal ranges in all lighting conditions. Finally Hobbit are highly resistant to magic and poison of all types.

Hobbit are quick and dexterous humanoids even given their size with quick reflexes and an ability to recover easily from sudden danger. Hobbit who by large have a strong force of personality are also intensely courageous and are more likely to retain their valour then most other humanoids even when under the effects of a spell or other power. Beyond this Hobbit have what can be best described as a lucky streak and have an ability known as second chance that makes it less likely for them to be injured in perilous circumstances. Hobbit are incapable of wielding larger weapons like greatswords or halberds.

The small size of the Halfling has proven to be a lifesaver on more than one occasion. They can investigate dens, caverns and burrows where humans, elves, and dwarves would be fatally constricted by space.

Type: Humanoid

Physical Traits: Short, and for the most part they cannot grow beards. Their feet are covered with curly hair (usually brown, as is the hair on their heads) with leathery soles, making them resistant to heat and pain.

Height: 3 - 4.5 ft

Weight: 50 - 70 lbs

Abilities: Nightvision equal to normal sight

Mobility: Legs

Sensory Organs: Visual

Communication: Vocal

Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 2D6, DEX: 4D6, CON: 4D6, CHA: 3D6, MR: 2D6, HPs: CON +D8

Orbit/Climate: See Earth

Feeding Habits: Omnivore

Lifespan: 160 years

Technology: 2

Culture: Passive, truly kind race with little violence or hatefulness. Hobbits are by nature joyful and friendly in their dealings with others. Because they live in a world where they are surrounded by larger creatures Hobbits tend to avoid notice often deliberately or at the very least act cordial towards the larger races. Hobbits appear deceptively harmless, meaning they are often beyond the notice of enemies that might otherwise pose a threat to them. The Hobbit's mind is practical and concern themselves with their immediate surroundings and take pleasure in simple things, with few aspiring to greatness in the same manner as humans. Some Hobbit do become adventurers but usually this is a practice taken up for reasons of necessity rather than personal drive. Because of this love for home and family Hobbit make loyal and courageous allies, willing to put their own lives at risk for the sake of others. While many Hobbit do not have the ambition for adventure that some races do most prefer trouble to boredom and the race is notoriously curious. Hobbit are courageous, moreso than many races and their daring is often difficult to match. Many Hobbit also have a strong appetite for food and drink as well as narcotics and clothing.

Most Hobbits favour an unadventurous, bucolic and simple life of farming, eating, and socializing, although capable of defending their homes courageously if the need arises. They would enjoy six meals a day, if they could get them. They are often described as enjoying simple food, though this seems to be of an Oxfordshire style, such as cake, bread, meat, potatoes, ale and tea. They claim to have invented the art of smoking pipe-weed.

Hobbit communities are tightly-knit groups found around the world, usually near the settlements of other races. Most Hobbits don't recognize the claims of kings or nobles as sovereign rulers but instead look primarily to their family elders to guide them. This focus on bloodlines has enabled Hobbit traditions to continue for millennia relatively intact. Hobbit culture has a fondness for stories and legends and is rich in the oral tradition. So much care is put into the retelling of traditional stories and their preservation that Hobbits often unwittingly have access to lore about ancient and long gone cultures or empires that others have long since forgotten about. Many Hobbits are able to recall some detail of the ancient past, though it is usually wrapped in the shrouds of legends.

Also, because of their proclivity for entertaining gossip and news of all kinds, Halflings make great storytellers. Some of them have a gift for music, and halfling musicians and storytellers are in great demand at any village feast or festival. Halflings are ill suited for jobs requiring size and strength such as blacksmithing, ocean sailing, or cargo hauling. Barter is a way of life to the Halfling though in more cases than not it is the unspoken, unrecorded barter of village life. The small folk love to tell and hear stories and will generally be attentive and silent when anyone spins a tale. Not surprisingly they especially love stories in which the small and clever triumph over those who are physically larger and stronger but clumsier and less quick witted. Halflings also have a frank appreciation for bawdy humor and practical jokes. They have the ability to laugh at themselves, though one prank often leads to another in retaliation, and so on. Such good-natured exchanges have been known to continue, reciprocated back and forth, for decade after decade.

Government: Council

Population: 700,000

 

Creating a Hobbit character

Step 1: Attributes
Roll attributes as normal but only 2D6 for STR and 4D6 for DEX and CON. Mana = INT + WIS x3. Mana is recovered at a rate of 10 per hour if remain active (but not using magic) and 20 per hour if asleep. Mana can however be permanently traded for HPs at a rate of 1 for 1. Hit points = CON +8, +8 per level.
Step 2: Skills

Choose skills in the normal manner according to the character's class.

Step 3: Abilities

Hobbits gain all the following free;

Hardened Feet - Hobbit feet are denser and thus highly resistant to all forms of pain. Any injury inflicted on the foot only does half damage, and the Hobbit gets a +2 save vs pain, +1 per level.

Night Vision - The character can see in absolute darkness at a distance equal to his normal sight.

Additionally Hobbits start with 35 Points to spend on any of the following abilities. As they earns more experience they may buy or rebuy more abilities.

Ability Cost Notes
Enhanced Taste 5 Can identify the specific ingredients of anything that have previously eaten, drunk or sample tasted. This includes chemicals, animals, plants, toxins and poisons.
Increased AC 10 This Hobbit is extra nimble, +1 AC.
Increased Thac0 10 +1 Thac0 with sling weapons at levels 1, 3, 5, 7, 9, 11, 13, 15, 17 and 19.
Natural Chameleon 5 Using this ability the Hobbit can blend into and render himself nearly invisible in wooded areas, fields of tall grass, clumps of bushes, or any other wilderness area with dark or shaded terrain. When hiding he can conceal himself from attackers and eavesdrop on his enemies. He can hide near a well travelled road and secretly observe passersby, or conceal himself near an enemy campsite waiting for an opportune moment to steal their supplies. 

He may also move with a minimum of sound, almost as if he's walking on air. Even creatures with the sharpest ears are no more likely to detect his presence than they are to hear a feather drop. The ability works equally well in icy mountains, heavily wooded forests, or any other type of wilderness terrain. This goes well beyond the stealth skill raising it to a supernatural level and preventing any non magical detection.

Natural Mana 10 +10 Mana at levels 3, 6, 9, 12, 15, and 18.
Nature Heal 5 Whenever in a forest or woods the Hobbit can heal at phenomenal rates. He must concentrate for 1 minute uninterrupted to perform the following healing; restore 1 HP per INT, +1 per level per 10 minutes; reduce the damage and duration of drugs, toxins and poisons by 4% per INT, +1% per level and gives +1 to save per 4 INT; negate all pain for 1 minute per INT, +1 minute per level; or stabilize his condition (stops bleeding, binds wounds, etc.) for 15 minutes per level.
Nature Survival 5 Due to a Hobbit's extensive experience and training in forests they gain +1 to any physical, combat and survival rolls made while within that environment. Each time this ability is rebought he may take an additional +1 with their terrain.
Smell 5 Smell increases to x1 normal range per 3 WIS with an additional x1 per level. It is mainly used for smelling food and beverage.
Strong Stomach 5 Hobbits can eat anything organic which is non harmful, this includes stuff which would make others vomit. As a result they gain a +2 to save vs lethal poisons, and +4 vs non lethal poisons.
True Sight 5 The character can see the true image of any person or object regardless of any form of concealment, disguise, illusion or invisibility. This also includes the ability to detect whether it is magical, and whether it is harmful or helpful.
Step 5: Classes
Any but Shaman is the favoured mage class.

 

Heroes Earth
Before recorded history began Hobbits were a shy and fugitive people living as hunter-gatherers on the edges of civilization, hiding in isolated burrows from the humanoids and monsters that preyed upon them. The civilized races Elves, Humans, Dwarves, and Gnomes took little if any notice of them. Then for reasons which these races have never fully understood the small folk suddenly came out of hiding, gathered together and created small agricultural settlements for themselves across the face of the known worlds. At any rate it is clear that Hobbits arrived on the scene after the human colonists and well behind the longer lived dwarves, elves, and gnomes. The Hobbits seem to have made a point of not competing with the brawnier neighbours, instead selecting regions of lowland or dense thicket which they industriously drained and cleared, forming the pastoral shires inherited by their descendants.

Post Holocaust Era:

In 1351 AD after suffering thousands of losses due to the Infernal created Black Death the various Hobbits united to hide deep in the Congo rainforests.

After the catastrophe of the Chaos Era the Hobbist emerged to find their world changed and warped. Mutated humanoids and animals roamed freely throughout the land, slaying everyone in their path. Daemons created nightmare realms enslaving entire tribes and peoples and murdered and pillaged at will. It was time to locate their former allies the humans, if any still existed.

 

 

Races