Jotunn

Jotunn are beings with some, but not a total, amount of giant heritage or blood, as well as part human blood. For instance, a human might have a Giant mother and a wizard father or vice versa. However, the logistics of a normal-sized witch bearing a half-giant baby are difficult if not impossible to imagine, let alone the logistics of this sort of conception. From their giant family they usually retained a large height and build, they were usually considered extremely tall by human standards and short by giant standards. In actual legends, half giants and part giants are rarely the extremely large people portrayed in RPGs, often they are of normal size and either have abnormal or supernatural abilities, or are unusually strong and hearty. Beowulf, for example is often considered to have the blood of giants in his legend and he is mentioned as having the strength of ten men. In Greek mythology, Antaeus is a half-giant who is the son of Poseidon and Gaia.

 

Species Name: Half Giant, Jotunn

Type: Humanoid

Physical Traits: Though all half-giants are of prodigious strength and are larger than normal, their appearances otherwise differ quite a bit based on their parent races. A cloud giant produces a child that is muscular and handsome, with well-defined features, pale skin and paler hair. Many have blue eyes. A fire giant produces a child with black or ruddy skin, dwarf-like features and proportions, fiery red hair, and large, blunt teeth. A frost giant produces a child that is beefy and muscular, with pale skin and light blue hair and eyes. A hill giant produces a child that is crude and brutish-looking, with skin that is often a darker brown than the smaller parent's and hair of dark brown or black, with prodigious body hair covering it. A stone giant produces a child that is lean and muscular, with grey-tinged flesh, gaunt facial features, and sunken black eyes. Most male stone half-giants suffer from early male-pattern baldness. A storm giant produces a child that is well-formed, albeit of enormous proportion, with hair that is often dark green and emerald eyes.

Height: 6' - 12' feet

Weight: 200 - 1,600 lbs

Abilities: A Jotunn can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish colour and detail under these conditions.

Mobility: Legs

Sensory Organs: Visual

Communication: Vocal

Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 4D6, DEX: 3D6 +2, CON: 4D6, CHA: 3D6, MR: 3D6, HPs: CON +D20, AC: 7.

Orbit/Climate: See Earth

Feeding Habits: Omnivore

Lifespan: 150 years

Technology: 2

Culture: Diversified mix of kind and evil people. A half-giant's personality often draws from its giant parent as much as its smaller parent, mixing traits of both. A half-giant who struggles to turn away from one parent or the other typically tries to cover up those traits he regards as originating from that parent's race. A cloud half-giant tends to be more arrogant, regarding himself as naturally superior to all around him. A fire half-giant is quick-tempered and prone to violence, but takes well to a disciplined, militant lifestyle. A frost half-giant, on the other hand, is just as quick-tempered and violent but is often even more brutal and wantonly destructive, rarely suited for anything but life as a thug. A hill half-giant is often selfish and slow but cunning, bullying others smaller but smarter than he but finding solace in the company of animals. A stone half-giant is a solitary creature, often shy. A storm half-giant is the most gentle of the half-giants, reclusive but tolerant of others. They tend to see themselves as gifted with a great strength and power, one they have a responsibility to use to help others weaker than they.

Government: None

Population: 2,450,000


 

Creating a Jotunn character

Step 1: Attributes
Roll attributes as normal but DEX is +2. Mana = INT + WIS x3. Mana is recovered at a rate of 10 per hour if remain active (but not using magic) and 20 per hour if asleep. Mana can however be permanently traded for HPs at a rate of 1 for 1. Hit points = CON +20, +20 per level.
Step 2: Skills

Choose skills in the normal manner according to the character's class.

Step 3: Abilities

All Jotunn gain all the following free;

Extended Vision - The character can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish colour and detail under these conditions.

Additionally Jotunn start with 35 Points to spend on any of the following abilities. As they earns more experience they may buy or rebuy more abilities.

Ability Cost Notes
Increased AC 5 +1 AC
Increased Senses 10 Double normal range for sight and hearing. This doubles each time rebought.
Increased Thac0 5 +1 Thac0 with ranged weapons at levels 1, 3, 5, 7, 9, 11, 13, 15, 17 and 19.
Intimidating 5 This character has greater presence, +1 CHA.
Natural Mana 10 +10 Mana at levels 2, 4, 6, 8, 10, 12, 14, 16, 18 and 20.
Resistance 5 +1 on all CON saves.
Sanity 10 +1 Sanity save at levels 2, 5, 9, 11, 13 and 17.
STR Bonus 5 +1 STR
Willpower Bonus 10 +1 Willpower save at levels 1, 4, 8, 12, 14, 16 and 20.
Witch Sight 10 The Jotunn can see the true image of any person or object regardless of any form of concealment, disguise, illusion or invisibility. This also includes the ability to detect whether it is magical, and whether it is harmful or helpful.
Step 4: Classes

Any.

 

Races