Lost Fae
Species Name: Lost Fae, Half Drow Lost Fae are the unlucky descendants of Drow and other races, combining the strengths of both Drow and Human. As the offspring of a Drow and one of another race, Lost Fae find it hard to fit in. As they belong neither to the Drow nor to those of their other parent's race they have no home in a hostile world. To the Drow, Lost Fae are the weak children of an "inferior" race, and to those on the surface they may as well be Drow. Most cannot tell the difference between a Drow and a Lost Fae, and Lost Fae are simply considered to be too much like Drow to be trusted. Originally dubbed Half Drow, they have instead named themselves the Lost Fae since they are accepted by noone. Many are also the unhappy byproduct of war crimes. Type: Humanoid Physical Traits: Lost Fae are more like their Drow parent than their non-Drow parent in appearance, although they may have the features of their non-Drow parent, so a Lost Fae, might be shorter than a Drow would usually be. A They generally have dusky skin, silver or white hair, and human eye colours. They are stockier than their Drow parents, and noticeably more muscular often with a "chiselled" appearance to their features. Unlike full-blooded Drow, the entire sclera of the eye is not coloured; like humans only the zonule is coloured. Common eye-colours include: pale-blue, orange, crimson, onyx, violet and jade; though many other colours are known to occur. Most have either raven black, or pale reflections of human hair colours. For reasons unknown, a large number of Lost Fae are hairless at birth. Height: 5-6 ft Weight: 150-200 lbs Abilities: Nightvision up to 60 metres Mobility: Legs Sensory Organs: Visual Communication: Vocal Reproduction: Sexual INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6 +3, CON: 3D6, CHA: 3D6 +3, MR: 3D6, HPs: CON +D8 Orbit/Climate: See Earth Feeding Habits: Omnivore Lifespan: 500 years Technology: 2 Culture: Standard. Diversified mix of kind
and evil people. Lost Fae are shunned by pure-blood races and usually regarded as
untrustworthy. Because of the world's disposition towards them, Lost Fae are
very secretive and private, but they will welcome any that offer aid. A Lost Fae
will usually try to occupy themselves with any kind of busy work they can get.
Lost Fae tend to have unstable relations with all races because of the general
disposition that they receive, but any scholarly types find Lost Fae to be a
wealth of information regarding the Undercommon language and will be the most
likely to be friendly to Lost Fae. Those with strong religious convictions tend
to be hostile towards Lost Fae, while rogues and the like are distrustful of
them. Lost Fae are most at home either in shallow caves near the surface or in
cities, as they feel tied to both their Drow heritage and the world above. Government: None Population: 450,000 |
Creating a Lost Fae character
Step 1: Age | ||
Determine your character's age. If older than 100 you need to determine which years you have been present in. | ||
01-20 | 10 xD4 years | |
21-40 | 10 xD6 years | |
41-60 | 10 xD10 years | |
61-80 | 10 xD12 years | |
81-00 | 10 xD20 years | |
Next decide what you have been doing. Were you involved in any famous historical incidents? In the present day where does your character live or is he a wanderer, moving around continuously? | ||
Step 2: Attributes | ||
Roll attributes as normal but DEX and CHA +3. Mana = INT + WIS x3. Mana is recovered at a rate of 10 per hour if remain active (but not using magic) and 20 per hour if asleep. Mana can however be permanently traded for HPs at a rate of 1 for 1. Hit points = CON +8, +8 per level. | ||
Step 3: Skills | ||
Choose skills in the normal manner according to the character's class. Then for every 100 years alive select 1 additional skill. |
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Step 4: Abilities | ||
All Lost Fae gain all the following free; Night Vision - The character can see in absolute darkness at a distance equal to 60 metres. Resist Sleep and Charm - Elves can resist these forms of influence with a +1 save. Additionally Eldritch start with 35 Points to spend on any of the following abilities. As they earns more experience they may buy or rebuy more abilities. |
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Ability | Cost | Notes |
Immune | 10 | +1 to save vs any venoms, toxins and poisons. |
Increased Thac0 | 5 | +1 Thac0 with ranged weapons at levels 1, 3, 5, 7, 9, 11, 13, 15, 17 and 19. |
Natural Mana | 10 | +10 Mana at levels 2, 4, 6, 8, 10, 12, 14, 16, 18 and 20. |
Natural Chameleon | 5 | Using this ability the Drow can blend
into and render himself nearly invisible in mountainous areas, clumps of
rocks, subterranean areas or any other rocky terrain. When
hiding he can conceal himself from attackers and eavesdrop on his
enemies. He can hide near a well travelled road and secretly observe passersby, or conceal himself near an enemy campsite waiting for an
opportune moment to steal their supplies.
He may also move with a minimum of sound, not knocking any rocks over, almost as if he's walking on air. Even creatures with the sharpest ears are no more likely to detect his presence than they are to hear a feather drop. This goes well beyond the stealth skill raising it to a supernatural level and preventing any non magical detection. |
Nature Heal | 5 | Drow can heal at phenomenal rates whenever underground. He must concentrate for 1 minute uninterrupted to perform the following healing; restore 1 HP per INT, +1 per level per 10 minutes; reduce the damage and duration of drugs, toxins and poisons by 4% per INT, +1% per level and gives +1 to save per 4 INT; negate all pain for 1 minute per INT, +1 minute per level; or stabilize his condition (stops bleeding, binds wounds, etc.) for 15 minutes per level. |
Reduced Sleep | 10 | The character needs one hour less normal sleep per 5 CON. |
Sanity Bonus | 5 | +1 Sanity save at levels 3, 6, 9, 12, 15 and 18. |
Sense Hidden | 5 | The character gains +1 per 5 INT to detect a hidden object, door, person, etc. |
Willpower Bonus | 10 | +1 Willpower save at levels 1, 4, 8, 12, 14, 16 and 20. |
Witch Sight | 5 | The character can see the true image of any person or object regardless of any form of concealment, disguise, illusion or invisibility. This also includes the ability to detect whether it is magical, and whether it is harmful or helpful. |
Step 5: Classes | ||
Any. |