Lost Fae

 

Species Name: Lost Fae, Half Drow

Lost Fae are the unlucky descendants of Drow and other races, combining the strengths of both Drow and Human. As the offspring of a Drow and one of another race, Lost Fae find it hard to fit in. As they belong neither to the Drow nor to those of their other parent's race they have no home in a hostile world. To the Drow, Lost Fae are the weak children of an "inferior" race, and to those on the surface they may as well be Drow. Most cannot tell the difference between a Drow and a Lost Fae, and Lost Fae are simply considered to be too much like Drow to be trusted. Originally dubbed Half Drow, they have instead named themselves the Lost Fae since they are accepted by noone. Many are also the unhappy byproduct of war crimes.

Type: Humanoid

Physical Traits: Lost Fae are more like their Drow parent than their non-Drow parent in appearance, although they may have the features of their non-Drow parent, so a Lost Fae, might be shorter than a Drow would usually be. A They generally have dusky skin, silver or white hair, and human eye colours. They are stockier than their Drow parents, and noticeably more muscular often with a "chiselled" appearance to their features. Unlike full-blooded Drow, the entire sclera of the eye is not coloured; like humans only the zonule is coloured. Common eye-colours include: pale-blue, orange, crimson, onyx, violet and jade; though many other colours are known to occur. Most have either raven black, or pale reflections of human hair colours. For reasons unknown, a large number of Lost Fae are hairless at birth.

Height: 5-6 ft

Weight: 150-200 lbs

Abilities: Nightvision up to 60 metres

Mobility: Legs

Sensory Organs: Visual

Communication: Vocal

Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6 +3, CON: 3D6, CHA: 3D6 +3, MR: 3D6, HPs: CON +D8

Orbit/Climate: See Earth

Feeding Habits: Omnivore

Lifespan: 500 years

Technology: 2

Culture: Standard. Diversified mix of kind and evil people. Lost Fae are shunned by pure-blood races and usually regarded as untrustworthy. Because of the world's disposition towards them, Lost Fae are very secretive and private, but they will welcome any that offer aid. A Lost Fae will usually try to occupy themselves with any kind of busy work they can get. Lost Fae tend to have unstable relations with all races because of the general disposition that they receive, but any scholarly types find Lost Fae to be a wealth of information regarding the Undercommon language and will be the most likely to be friendly to Lost Fae. Those with strong religious convictions tend to be hostile towards Lost Fae, while rogues and the like are distrustful of them. Lost Fae are most at home either in shallow caves near the surface or in cities, as they feel tied to both their Drow heritage and the world above.

Lost Fae mature at a variable rate depending on the non-Drow parent. Generally, Lost Fae mature faster than Elves and then at the same rate once mature, but this can vary greatly. Like Drow, Lost Fae have a noticeably more fertile than elves, with a shorter gestation period. Lost Fae are known to have both a higher birth and death rate than Elves (although due to the lower population, the actual number of births is much less).

Lost Fae who live in the underground can, if they are skilled, pass themselves off as Drow. Such Lost Fae can hold status and power within Drow society. Lost Fae are rarely accepted on the surface. A Lost Fae can, however, prove with their skill, bravery and determination that they are not like the Drow, and thus can win acceptance on the surface. Many Lost Fae adventure for just this purpose; to prove their worth.

Government: None

Population: 450,000

 

 

Creating a Lost Fae character

Step 1: Age
Determine your character's age. If older than 100 you need to determine which years you have been present in.
01-20 10 xD4 years
21-40 10 xD6 years
41-60 10 xD10 years
61-80 10 xD12 years
81-00 10 xD20 years
Next decide what you have been doing. Were you involved in any famous historical incidents? In the present day where does your character live or is he a wanderer, moving around continuously?
Step 2: Attributes
Roll attributes as normal but DEX and CHA +3. Mana = INT + WIS x3. Mana is recovered at a rate of 10 per hour if remain active (but not using magic) and 20 per hour if asleep. Mana can however be permanently traded for HPs at a rate of 1 for 1. Hit points = CON +8, +8 per level.
Step 3: Skills

Choose skills in the normal manner according to the character's class. Then for every 100 years alive select 1 additional skill.

Step 4: Abilities

All Lost Fae gain all the following free;

Night Vision - The character can see in absolute darkness at a distance equal to 60 metres.

Resist Sleep and Charm - Elves can resist these forms of influence with a +1 save.

Additionally Eldritch start with 35 Points to spend on any of the following abilities. As they earns more experience they may buy or rebuy more abilities.

Ability Cost Notes
Immune 10 +1 to save vs any venoms, toxins and poisons.
Increased Thac0 5 +1 Thac0 with ranged weapons at levels 1, 3, 5, 7, 9, 11, 13, 15, 17 and 19.
Natural Mana 10 +10 Mana at levels 2, 4, 6, 8, 10, 12, 14, 16, 18 and 20.
Natural Chameleon 5 Using this ability the Drow can blend into and render himself nearly invisible in mountainous areas, clumps of rocks, subterranean areas or any other rocky terrain. When hiding he can conceal himself from attackers and eavesdrop on his enemies. He can hide near a well travelled road and secretly observe passersby, or conceal himself near an enemy campsite waiting for an opportune moment to steal their supplies. 

He may also move with a minimum of sound, not knocking any rocks over, almost as if he's walking on air. Even creatures with the sharpest ears are no more likely to detect his presence than they are to hear a feather drop. This goes well beyond the stealth skill raising it to a supernatural level and preventing any non magical detection.

Nature Heal 5 Drow can heal at phenomenal rates whenever underground. He must concentrate for 1 minute uninterrupted to perform the following healing; restore 1 HP per INT, +1 per level per 10 minutes; reduce the damage and duration of drugs, toxins and poisons by 4% per INT, +1% per level and gives +1 to save per 4 INT; negate all pain for 1 minute per INT, +1 minute per level; or stabilize his condition (stops bleeding, binds wounds, etc.) for 15 minutes per level.
Reduced Sleep 10 The character needs one hour less normal sleep per 5 CON.
Sanity Bonus 5 +1 Sanity save at levels 3, 6, 9, 12, 15 and 18.
Sense Hidden 5 The character gains +1 per 5 INT to detect a hidden object, door, person, etc.
Willpower Bonus 10 +1 Willpower save at levels 1, 4, 8, 12, 14, 16 and 20.
Witch Sight 5 The character can see the true image of any person or object regardless of any form of concealment, disguise, illusion or invisibility. This also includes the ability to detect whether it is magical, and whether it is harmful or helpful.
Step 5: Classes

Any.

 

 

Races