Ogre


An ogre (feminine ogress) is a being usually depicted as a large, hideous, manlike monster that eats human beings. Ogres frequently feature in mythology, folklore, and fiction throughout the world. They appear in many classic works of literature, and are most often described in fairy tales and folklore as eating babies. In visual art, ogres are often depicted as inhumanly large and tall and having a disproportionately large head, abundant hair, unusually coloured skin, a voracious appetite, and a strong body. Ogres are closely linked with giants and with human cannibals in mythology.

Ogres are big, ugly, greedy humanoids that live by ambushes, raids, and theft. Ill-tempered and nasty, these monsters are often found serving as mercenaries in the ranks of orc tribes, evil clerics, or gnolls. They mingle freely with giants and trolls. Few creatures are as violent and cruel as ogres. With their low intelligence and flaring tempers, murder, vandalism, and abuse are commonplace in their societies. Greedy and covetous, ogres love treasure almost as much as they do bloodshed.
 

 

Species Name: Ogre

Type: Humanoid

Physical Traits: Ogres are described as being essentially humanoid in shape, though much larger than any human. Ogres also have extremely tough skin, which is speculated to have little to no feeling, which could be the reason for some of the brutal acts they commit on each other and the amount of punishment they can take while wearing little to no armour (indeed, in one instance an Ogre managed to eat an entire battalion, dying only after a handgun in the hands of his last meal went off in his throat).

Their skin colours range from a dead yellow to a dull black-brown, and (rarely) a sickly violet. Their warty bumps are often of a different colour – or at least darker than their hides. Their eyes are purple with white pupils. Teeth and talons are orange or black. Ogres have long, greasy hair of blackish-blue to dull dark green. Their odour is repellent, reminiscent of curdled milk.

Height: 8 - 10 feet

Weight: 300-350lbs

Abilities: Though they appear quite fat, sporting a noticeable paunch, in fact most of their critical internal organs are centred in the gut region of their stomach, which is protected by a thick sheath of muscle. This muscle also aids in digestion, as it can contract to help grind down tougher substances. As a result, Ogres are capable of eating nearly anything.

Mobility: Legs

Sensory Organs: Visual

Communication: Vocal

Reproduction: Sexual

INT: 3D6 -2, WIS: 3D6, STR: 3D6 +4, DEX: 3D6, CON: 3D6 +2, CHA: 3D6 -2, MR: 3D6, HPs: CON +D12, AC: 5

Orbit/Climate: See Earth

Feeding Habits: Omnivore

Lifespan: 90 years

Technology: 2

Culture: Hostile, intolerant and aggressive, held in check by strong social customs. While their society is described as being brutish and barbaric, Ogres are shown as being capable of dwelling among members of other races, and as being better accepted by others than some of the more brutal races. Ogre culture is oriented around eating, and as such, most ogres sport large guts. Storytelling is also quite common amongst Ogres, especially Maneaters. Ogres love to tell others his/her life story. However, most of the story is false. Many have said that a Maneater's greatest ability is to tell long, boring life stories.

The overall leader of each kingdom is known as the Tyrant. Young bull Ogres challenge him for the leadership of the tribe. These challenges take the form of duels which take place in the tribe's 'maw-pit', a stake-lined pit into which pieces of red meat are thrown. In 'friendly' fights, over some food for example, the forfeit for losing is generally an ear or a couple of fingers given up to the winner as a victory snack. In serious duels, such as a challenge for tyranthood of the tribe, the loser becomes the victor's next meal.

Hunters are Ogres who prefer solitude over company. They live in the snowy mountains. They hunt the beasts on the mountains and take their prize back to the tribe during feasts. Because they are the ones who bring the meat, they are often given the second best cut. They have gut-plates decorated with the pelts and bones of their prey, and their equipment includes throwing spears or using a large crossbow.

Butchers are the chefs and cooks of an Ogre tribe, who also serve the role of tribal priests or shamans. Within the tribe, they occupy a position of great respect. They usually appear quite gruesome due to the many hooks, piercing and barbs attached to their body, and are often skewered with meat, cooking tools, and various other bits and pieces of their prey. They often have more than one set of teeth which they can frequently change in order to tackle different kinds of food. They are trained from birth to be able to ingest material poisonous even for ogres.

Maneaters are elite Ogres who have travelled outside the Ogre Kingdoms, serving as bodyguards and mercenaries in the Old World. They may wield exotic weapons or other equipment that they have picked up during their travels, which is reflected by having the associated models appear as Ninjas, Pirates, or other identifiable variations from the normal Ogre army theme.

Government: Tribal Leader

Population: 1,162,160


 

Creating an Ogre character

Step 1: Attributes
Roll attributes as normal but INT and CHA -2, STR +4 and CON +2, AC is 5. Mana = INT + WIS x3. Mana is recovered at a rate of 10 per hour if remain active (but not using magic) and 20 per hour if asleep. Mana can however be permanently traded for HPs at a rate of 1 for 1. Hit points = CON +12, +12 per level.
Step 2: Skills

Choose skills in the normal manner according to the character's class.

Step 3: Abilities

All Ogres gain all the following free;

Cast Iron Stomach - An Ogre's stomach is a bottomless pit, capable of eating nearly anything. Ogres can eat even non-foods, like stone, metal, or plastic. Eating large weapons all at once will upset his stomach, causing him stomach pains and some major gas problems leaving him –2 to Thac0, AC, and initiative for D4 hours.

Additionally Ogres start with 40 Points to spend on any of the following abilities. As they earns more experience they may buy or rebuy more abilities.

Ability Cost Notes
Increased AC 5 +1 AC
Increased STR 5 +1 STR
Increased Thac0 10 +1 Thac0 with hand to hand weapons at levels 1, 3, 5, 7, 9, 11, 13, 15, 17 and 19.
Intimidating 10 This character has greater presence, +1 CHA.
Natural Chameleon 5

Using this ability the Ogre can blend into and render himself nearly invisible in wooded areas, fields of tall grass, clumps of bushes, or any other wilderness area with dark or shaded terrain. When hiding he can conceal himself from attackers and eavesdrop on his enemies. He can hide near a well travelled road and secretly observe passersby, or conceal himself near an enemy campsite waiting for an opportune moment to steal their supplies. 

Natural Mana 10 +10 Mana at levels 2, 4, 6, 8, 10, 12, 14, 16, 18 and 20.
Nature Survival 5 Due to an Ogre's extensive experience and training in jungles and forests they gain +1 to any physical, combat and survival rolls made while within that environment. He may choose an additional terrain at level 5. Terrain types include; Jungle, Desert, Tundra, Underground, Mountain, Forest or Ocean.
SAN Bonus 10 +1 Sanity save at levels 2, 5, 9, 11, 13 and 17.
Willpower Bonus 10 +1 Willpower save at levels 1, 4, 8, 12, 14, 16 and 20.
Witch Sight 10 The character can see the true image of any person or object regardless of any form of concealment, disguise, illusion or invisibility. This also includes the ability to detect whether it is magical, and whether it is harmful or helpful.
Step 4: Classes

Any but magic welders tend to be Shamans.

 

 

Races