Pegataur

 

Species Name: Pegataur, Péntauroi

Pegataur are distant relatives of Centaurs that have the lower body of a Pegasus and the upper body of an Elf. They generally have white or black lower bodies and blonde or silver hair. Almost every known Pegataur has blue eyes. Pegataurs have large wings and the upper bodies of muscular elves. The lower body of a pegataur is that of a large horse, usually white, gray, brown, or black in colour. The wings are white like a bird’s, and the feathers are downy but strong. The Pegataur’s torso and head are that of a high elf, most having long silver or blond hair. Pegataurs have a special kinship with pegasi. Most pegataur tribes will have more than one pegasus present, as a friend and guardian. They sometimes train these pegasi as mounts for land dwellers.

Type: Humanoid Equine

Physical Traits: Pegataurs are first-rate foragers and survivours, and can tolerate extreme conditions. They have wings with a STR equal to their normal strength and flight speed of up to 40 kph with a ceiling of 5 kms. Pegataurs can attack with their front hooves, inflicting D6 points of damage with each. A Pegataur can attack with a weapon and both hooves all in the same round.

Height: 6'6 - 7'6 feet with a wingspan of 8 ft

Weight: 1300lbs

Abilities: All Pegataurs have 60-foot infravision and are 30% resistant to sleep and charm spells.

Mobility: Legs

Sensory Organs: Visual

Communication: Vocal

Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 20 +2D6/40 +4D6, HPs: CON +D12.

Orbit/Climate: See Earth

Feeding Habits: Omnivore

Lifespan: 300 years

Technology: 2

Culture: Diversified mix of kind and evil people.  They live in all climates, but do prefer lightly wooded hills. Pegataurs live in tightly knit tribal communities where the leader's word is law. The leader is often advised by a council consisting of respected warriors and shamans. Pegataur youths live hard lives filled with stern discipline and trials of stamina, deprivation, travel, and hunger. Even as adults, they tend to lead austere, separate lives, filled with stern pride in their strength and prowess. As mentioned, Pegataurs are great warriors and value martial prowess. They recognise the benefits of the divine classes and greatly respect their abilities, even if they do not necessarily recognise the spirit that drives those paths. Like, Elves, a magical quality infuses them, and even the lowliest Pegataur has a bit of magical ability.

Pegataurs live in the sides of high mountain ranges in caves they carve themselves. These caves, called "tehir" by the pegataurs, are large, beautiful places with domed ceilings and walls decorated with elaborate carvings. Light shines at night from veins of rare crystals in the rock.
Pegataurs fight to defend themselves or their territory. Though they prefer not to, pegataurs sometimes carry humans or demihumans into combat. If a group of pegataurs surprises opponents in the open, a swooping dive at the foes is preferred, often with light lances. This charging attack grants the pegataurs a +2 bonus to attack rolls and a +1 penalty to Armor Class. Since the pegataurs dive only at opponents they surprise, the opponents do not receive the standard initiative bonus associated with a charging attack. A successful attack by a diving centaur inflicts double damage. The diving maneuver is usually performed once at the beginning of combat as a “softening up” measure; it often (60% of such attacks) ruins the lances.

Government: Council

Population: 1,250,000


 

Creating a Pegataur character

Step 1: Age
Determine your character's age. If older than 100 you need to determine which years you have been present in.
01-20 100 xD10 years
21-40 100 x2D10 years
41-60 100 x4D10 years
61-75 100 x6D10 years
76-90 100 x8D10 years
91-00 100 x10D10 years
Next decide what you have been doing. Were you involved in any famous historical incidents? In the present day where does your character live or is he a wanderer, moving around continuously?
Step 2: Attributes
Roll attributes as normal but MR is 20 +2D6. Mana = INT + WIS x3. Mana is recovered at a rate of 10 per hour if remain active (but not using magic) and 20 per hour if asleep. Mana can however be permanently traded for HPs at a rate of 1 for 1. Hit points = CON +12, +12 per level.
Step 3: Skills

Choose skills in the normal manner according to the character's class. Then for every 100 years alive select 1 additional skill.

Step 4: Abilities

All Pegataurs gain all the following free;

Night Vision - The character can see in absolute darkness at a distance of up to 18 metres and are 30% resistant to sleep and charm spells.

Wings - The feathered wings provide flight at WIS x10kph, +10kph per level with a maximum ceiling height of five kilometres. The character can carry his normal weight carrying capacity without it affecting his speed. After that he loses 1kph for every 10 additional kilograms. The character can also hit enemies with his wings with each wing doing damage equal to the character's own STR. The HPs of each wing is equal to half the character's total HPs.

Additionally Pegataurs start with 35 Points to spend on any of the following abilities. As they earns more experience they may buy or rebuy more abilities.

Ability Cost Notes
Animal Empathy 5 Pegataurs can establish telepathic communication with any normal or giant avian animal within line of sight if he does nothing else in the round. The animal must have a minimum INT of 1. This has the following benefits:
He can communicate to the creature that he desires its friendship. If the offer is sincere (and the animal will be able to sense if it isn't), the creature can be calmed and will not attack or flee unless it is attacked.

Further he can then recruit this animal as an ally. Once he does so he permanently psionically links with the animal turning it into a familiar. At any point he may see through the familiar's eyes, smell through its nose, hear with its ears, taste with its mouth or link with any of its other senses (including supernatural ones). The two are always in constant telepathic contact.

Increased Senses 5 Double normal range for sight and hearing. This doubles each time rebought.
Increased Thac0 5 +1 Thac0 with ranged weapons at levels 1, 3, 5, 7, 9, 11, 13, 15, 17 and 19.
Intimidating 10 This character has greater presence, +1 CHA
Natural Mana 10 +10 Mana at levels 2, 4, 6, 8, 10, 12, 14, 16, 18 and 20.
Natural Chameleon 5 Using this ability the Pegataur can blend into and render himself nearly invisible in wooded areas, clumps of clouds, or any other mountainous area with dark or shaded terrain. When hiding he can conceal himself from attackers and eavesdrop on his enemies. He can hide near a well travelled road and secretly observe passersby, or conceal himself near an enemy campsite waiting for an opportune moment to steal their supplies. 

He may also move with a minimum of sound, almost as if he's walking on air. Even creatures with the sharpest ears are no more likely to detect his presence than they are to hear a feather drop. The ability works equally well in icy mountains, heavily wooded forests, or any other type of wilderness terrain. This goes well beyond the stealth skill raising it to a supernatural level and preventing any non magical detection.

Nature Survival 5 Due to an Pegataur's extensive experience and training in aerial combat they gain +1 to any physical, combat and survival rolls made while within that environment. Each time this ability is rebought he may either take an additional +1.
Resistance Bonus 10 Resist all sleep and charm attacks with a +1 save per 5 WIS.
Willpower Bonus 10 +1 Willpower save at levels 1, 4, 8, 12, 14, 16 and 20.
Witch Sight 5 The Pegataur can see the true image of any person or object regardless of any form of concealment, disguise, illusion or invisibility. This also includes the ability to detect whether it is magical, and whether it is harmful or helpful.
Step 5: Classes

Any.

 

 

Races