Pixie

 

Species Name: Pixie, pixy, pixi, pizkie, piskies, pigsies

Pixies are mythical creatures of folklore, considered to be particularly concentrated in the high moorland areas. Akin to the Irish and Scottish Aos Sí, pixies are believed to inhabit ancient underground ancestor sites such as stone circles, barrows, dolmens, ringfort or menhirs. In traditional regional lore, pixies are generally benign, mischievous, short of stature and attractively childlike; they are fond of dancing and gather outdoors in huge numbers to dance or sometimes wrestle, through the night, demonstrating parallels with the Cornish plen-an-gwary and Breton Fest folk celebrations originating in the medieval period. In modern times they are usually depicted with pointed ears, and often wearing a green outfit and pointed hat. Sometimes their eyes are described as being pointed upwards at the temple ends. These, however, are Victorian era conventions and not part of the older mythology. In modern use, the term can be synonymous with fairies or sprites.

Type: Micro Humanoid

Physical Traits: Pixies are like tiny Elves, only with longer ears, and gossamer insect wings sprouting from their backs. They have insect wings which allow them to fly at up to 6 kph with a ceiling of 1 km.

Height: 2-3' feet with a wingspan of 2 ft

Weight: 6-25lbs

Abilities: Pixies can turn invisible at will. They can render themselves undetectable by normal, consciously willed sight. Enemies are -10 Thac0 to hit an invisible Pixie. They can affect themselves + an additional half a kg per WIS + half a kg per level. The Pixie's body is totally transparent to the visible light spectrum. He cannot be mechanically detected or recorded (i.e. by photography or television) and is immune to attacks using visible light (lasers mostly). The Pixie can also extend the area of invisibility beyond their body. This permits the character to protect others and more importantly to wear clothing.

A pixie who has a score of 15 or more in either INT or DEX gets a 5% bonus to earned experience. A pixie who has a score of 12 or more in both stats gets a bonus of 10% to earned experience points.

Nightvision up to 90 metres.

Mobility: Legs, wings

Sensory Organs: Visual

Communication: Vocal

Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 2D6 +2, DEX: 3D6 +1, CON: 3D6, CHA: 3D6 +1, MR: 2D6/flight 6D6, HPs: CON +D4, AC: 5

Orbit/Climate: See Earth

Feeding Habits: Pixies eat fruits and nectar

Lifespan: 300 years

Technology: 2

Culture: Standard. Diversified mix of kind and evil people. They wear bright clothing, including caps and shoes with curled, pointed toes. They have no issues with nudity, though most tend to wear jewellery and clothing as decoration, so long as it doesn't interfere with their flying.  Although goodly, pixies adore playing tricks and pranks. Some of their favourite pastimes include leading travellers astray, pinching skin black and blue, and stealing invaluable items.

Most assume pixies are shy, but the truth is they are just cautious, especially around “clumsy big-folk.” In truth, pixies are socially and sexually promiscuous. They live in large communities based around a tree or trees in which they hang their woven-basket homes. While it's fairly common for young pixies to leave the Tree they grew up in to form a new Tree or join another existing one, it's not common for pixies to head out into the wild in search of adventure alone. Still, the rare restless spirit does strike out from time to time, driven by curiosity, thrills, or for more urgent reasons.

Pixies carry sprite-sized swords and bows. They use three types of arrows, and shoot them with a +4 bonus to the attack roll. Besides standard sprite sleep-arrows, pixies use a war arrow, which inflicts D4+1 points of damage, and an arrow which does no physical harm to the target. Those hit by this arrow must make a successful saving throw vs. spell, or suffer complete loss of memory which can be restored only by a heal or a limited wish.

Pixies live in deep forest caves, dancing in moonlit glades to the music of crickets and frogs. They are pranksters and they love to lead travellers astray. They use their illusion powers to accomplish this, hence the expression “pixie-led” for one who has lost his way. They like to frighten maidens, rap on walls, blow out candles, and play in water.
Pixies love to trick misers into giving away their treasure, especially by convincing them that something horrible will happen to them if they do not. Pixies carry no treasure, but sometimes have a hoard in their lair to impress visitors. Pixies use treasure to taunt greedy people, and then play merciless pranks on them until they abandon their search for the pixies’ fortune. If the victim shows no greed and exhibits a good sense of humour about their pranks, the pixies may allow that individual to choose one item from their hoard.

Pixies dwell together in a community of clans or families that seem to mimic human customs. Each family has a last name, and family and community loyalty is very important to pixies.

Government: None

Population: 6,515,160

 

 

 

Creating a Pixie character

Step 1: Age
Determine your character's age; 100 xD10 years. If older than 100 you need to determine which years you have been present in. Next decide what you have been doing. Were you involved in any famous historical incidents? In the present day where does your character live or is he a wanderer, moving around continuously?
Step 2: Attributes
Roll attributes as normal but STR 2D6 +2, DEX and CHA +1, while AC is 5. Mana = INT + WIS x4. Mana is recovered at a rate of 10 per hour if remain active (but not using magic) and 20 per hour if asleep. Mana can however be permanently traded for HPs at a rate of 1 for 1. Hit points = CON +4, +4 per level.
Step 3: Skills

Choose skills in the normal manner according to the character's class. Then for every 100 years alive select 1 additional skill.

Step 4: Abilities

All Pixies gain all the following free;

Bonus XP - A pixie who has a score of 15 or more in either INT or DEX gets a 5% bonus to earned experience. A pixie who has a score of 12 or more in both stats gets a bonus of 10% to earned experience points.

Invisibility - With this power a character can render himself undetectable by normal, consciously willed sight. Enemies are -10 Thac0 to hit an invisible Pixie. He can affect himself + an additional half a kg per WIS + half a kg per level. The Pixie's body is totally transparent to the visible light spectrum. He cannot be mechanically detected or recorded (i.e. by photography or television) and is immune to attacks using visible light (lasers mostly). The invisibility range can be extended to cover other sections of the energy spectrum (infrared and ultraviolet light, radio waves, hard radiation); this also bestows immunity to attacks using these forms. At these levels the character can also extend the area of invisibility beyond his body. This permits the character to protect others and more importantly to wear clothing.

Night Vision - The character can see in absolute darkness at a distance equal to his normal sight.

Additionally Pixies start with 30 Points to spend on any of the following abilities. As they earns more experience they may buy or rebuy more abilities.

Ability Cost Notes
Agile 5 +1 AC
Animal Empathy 5 Pixies can establish telepathic communication with any normal or giant animal within line of sight if he does nothing else in the round. The animal must have a minimum INT of 1. This has the following benefits:
He can communicate to the creature that he desires its friendship. If the offer is sincere (and the animal will be able to sense if it isn't), the creature can be calmed and will not attack or flee unless it is attacked. It will answer any of his questions.

Further he can then recruit this animal as an ally. Once he does so he permanently psionically links with the animal turning it into a familiar. At any point he may see through the familiar's eyes, smell through its nose, hear with its ears, taste with its mouth or link with any of its other senses (including supernatural ones). The two are always in constant telepathic contact.

Increased Thac0 10 +1 Thac0 with ranged weapons at levels 1, 3, 5, 7, 9, 11, 13, 15, 17 and 19.
Natural Mana 5 +10 Mana at levels 2, 4, 6, 8, 10, 12, 14, 16, 18 and 20.
Nature Heal 5 A Pixie may select a particular type of terrain as his specialty area for healing. Whenever in this terrain the Pixie can heal at phenomenal rates. He must concentrate for 1 minute uninterrupted to perform the following healing; restore 1 HP per INT, +1 per level per 10 minutes; reduce the damage and duration of drugs, toxins and poisons by 4% per INT, +1% per level and gives +1 to save per 4 INT; negate all pain for 1 minute per INT, +1 minute per level; or stabilize his condition (stops bleeding, binds wounds, etc.) for 15 minutes per level.

He may choose an additional terrain at level 5. Terrain types include; Jungle, Desert, Tundra, Mountain, Forest or Ocean. Each time this ability is rebought the Pixie may choose a new terrain.

Nature Survival 5 Due to a Pixie's extensive experience and training in jungles and forests they gain +1 to any physical, combat and survival rolls made while within that environment. He may choose an additional terrain at level 5. Terrain types include; Jungle, Desert, Tundra, Mountain, Forest or Ocean. Each time this ability is rebought he may either take an additional +1 with their terrain OR choose a new terrain.
Sense Hidden 5 Pixies gains +1 per 5 INT to detect a hidden object, door, person, etc.
Spellcast 5 The character starts with one spell per INT point over 9, he can learn an equal amount per level. Thus INT 13 = 3 spells +3 per level. The spells can only come from Faerie. Other spheres may only be learnt if he takes a Mage class which gives him that training.
Will Bonus 10 +1 Willpower save at levels 1, 4, 8, 12, 14, 16 and 20.
Witch Sight 5 The character can see the true image of any person or object regardless of any form of concealment, disguise, illusion or invisibility. This also includes the ability to detect whether it is magical, and whether it is harmful or helpful.
Step 5: Classes

Any but Shamans are favoured by magic welders.

 

Races