Resonmancers manipulate the remnants of arcane spells, producing effects similar to an Arcanist. By diligently studying the interactions of spell remnants, they can recreate spells from the latent magic in the air. Resonmancers can wield devastating power by profoundly studying spell remnants and the techniques to manipulate them. They are often mistaken for amateur casters that cannot master any spells more powerful than cantrips, and are thus given as little respect as students of wizardry. As Resonmancers grow old, this neglect can turn to mockery or disdain as they are viewed as failures who have spent years unable to learn anything.

Step 1: Attributes
Roll attributes as normal but raise INT to 15, or if already over 15 add +1. Hit points = CON +4, +4 per level.
Step 2: Skills
Choose skills in the normal manner but also gain the following free ones;
Concentration
Knowledge Artifacts
Knowledge Geomancy
Knowledge Magic
Observation
Research
Step 3: Abilities
Resonmancers gain all the following free;

Resonmancy - The character can analyze spells by the magical traces they leave behind. He is constantly aware of any spells that had been cast in, from, or with an area of effect containing, the space he currently occupies up to a 1 metre radius per WIS (+1 metre per level), up to 1 day ago per WIS (+1 day per level). By spending a full-round action in concentration, he can work backward, remaking a spell from the pieces it left behind and learn how to cast it. The Resonmancer though must first buy each sphere he wants available to him. He can likewise sense any magical object within the same area although not duplicate its abilities.

The Resonmancer can cast from any sphere of magic, but must buy each sphere at a cost of 5 points each. He starts with one spell per INT point over 9, he can learn an equal amount per level. Thus INT 13 = 4 spells +4 per level. The spells can come from any sphere of magic and in any combination (except Divine). This is one of the few mages who can learn nearly any spell. Resonmancers can tap into the world’s natural mana at a rate of INT + WIS x4. Mana is recovered at a rate of 10 per hour if remain active (but not using magic) and 20 per hour if asleep.

Additionally Resonmancers start with 50 Points to spend on any of the following abilities. As they earn more experience they may buy or rebuy more abilities.

Ability Cost Notes
HP Bonus 10 CON +6 HP instead of 4, +6 per level.
Mana Bonus 5 +10 mana at levels 3, 7, 10, 13, 17 and 19.
Meditate 5 Once per day per 5 INT per level the Resonmancer can meditate for one hour and recover all his mana.
Resonmetry Object 5 The character can analyze spells that have been cast on a magical artifact by touching it. By spending a full-round action in concentration, he can learn what spell was cast and how to recreate it. The Resonmancer though must first buy each sphere he wants available to him.
Resonmetry Person 5 The character can analyze any spells that have been cast by a wizard by touching him. By spending a full-round action in concentration, he can learn what spells he has cast and how to recreate them. The Resonmancer though must first buy each sphere he wants available to him. He is also limited by his own learning ability.
Resonmetry Scroll 5 The character can analyze spells that have been written on a scroll by touching it. By spending a full-round action in concentration, he can learn what spell was cast and how to recreate it. The Resonmancer though must first buy each sphere he wants available to him.
Sanity Save 10 +1 Sanity save at levels 2, 5, 9, 11, 13 and 17.
Spell Save Bonus 10 This is the cost for each additional +1 added to the character's spell save.
True Sight 5 Can see the true image of any person or object regardless of any form of concealment, disguise, illusion or invisibility. This also includes the ability to detect whether it is magical, and the exact nature of the magic.
Willpower Save 10 +1 Willpower save at levels 1, 4, 8, 12, 14, 16 and 20.
Step 4: Careers
Possible related careers include; Librarian, Antique seller, Archaeologist, Museum representative, Historian, Stage Magician and Academic Researcher (specialising for instance in ancient areas of power, etc).

 

 

Modern Classes