All mages have a natural link to the forces of Magicana. However not all mages are taught in ivory towers or from nature, some instead learn from the street. Urbain Mages range from social workers, to punk rockers, to hard core gang members. While other manacasters fight supernatural entities, Urban mages wage much smaller battles. Some wish to help the poor, others simply are obsessed with a need for self gratuity while yet others wish to exploit those trapped in the hood. The Urban mage is a two fisted rogue who uses cunning street smarts and brawling too survive. They use magic in extraordinary ways that most mages would not think of. 

Step 1: Attributes
Roll attributes as normal but raise INT to 15, or if already over 15 add +1. Hit points = CON +6, +6 per level.
Step 2: Skills
Choose skills in the normal manner but also gain the following free ones;
Alertness
Knowledge Current Events
Knowledge Demons
Knowledge Geomancy
Knowledge Magic
Knowledge Street
Step 3: Abilities
Urbainmancers gain all the following free;

Spellcast - The first sphere the mancer learns from is free and must be from Urban, each subsequent sphere costs 5 points. He starts with one spell per INT point over 9, he can learn an equal amount per level. Thus INT 13 = 4 spells +4 per level. The spells can come from Urban, Aria, Common and Combatic. Mancers can tap into the world’s natural mana at a rate of INT + WIS x4. +10 Mana at levels 2, 4, 6, 8, 10, 12, 14, 16, 18 and 20. +1 Spell save at levels 1, 3, 6, 9, 12, 15 and 18. +1 Sanity save at levels 2, 7, 11, 13, 18 and 20. +1 Willpower save at levels 1, 5, 9, 13, 17 and 19. +1 Spell Bonus at levels 7, 11, 15 and 19. Pick 1 extra spell at levels 3, 7, 10, 13, 17 and 19.

Additionally Urbainmancers start with 50 Points to spend on any of the following abilities. As they earns more experience they may buy or rebuy more abilities.

Ability Cost Notes
Astralwalk 10 The ability to shift one's soul into the astral plane. The character's spirit is intangible and invisible while in this plane but he can see and hear others. He can instantly appear at a known location but it will only function within a city or village but not necessarily the one the mage is in. That is he can travel astrally between cities. He can remain in the astral plane for 1 minute per WIS, +1 minute per level.

While in this form he can still use all his abilities, cast any of his spells and see the true image of any person or object regardless of any form of concealment, disguise, illusion or invisibility. This also includes the ability to detect whether it is magical and the nature of the magic and can sense the emotions of any one lifeform that concentrate on.

Clairaudience  5 Identical to the Minor power but will only function within a city or village.
Clairvoyance  5 Identical to the Minor power but will only function within a city or village.
Damage Bonus 10 +1 or +25% damage each time bought (whichever is highest) and only applies to one sphere of magic. Must be rebought for each additional sphere.
Extend Duration 10 Spell duration increases by +1 round and only applies to one sphere of magic. Must be rebought for each additional sphere.
Familiar Link 10 The Urbainmancer may summon and permanently psionically link with an animal which is comfortable living in a city. At any point he may see through the familiar's eyes, smell through its nose, hear with its ears, taste with its mouth or link with any of its other senses (including supernatural ones). The two are always in constant telepathic contact.
HP Bonus 5 CON +8 HP instead of 6, +8 per level.
Range Boost 5 +25% range for spells and only applies to one sphere of magic. Must be rebought for each additional sphere.
Sixth Sense 5 The mage may also use this when concentrating in a card game or a conversation to sense if he's about to make an error.
Urban Connection 5 The mancer is psychically attuned to the city and hears its whispers in his head. Any object that he touches which is a part of the city will come alive and obey simple commands involving speech (will answer questions).
Step 4: Careers
Possible related careers include; Architect, Librarian, Museum Curator, Historian, Stage Magician and Academic Researcher (specialising for instance in local city history).

 

 

Modern Classes