Waverider

Underwater warriors skilled in deep ocean combat.

Step 1: Attributes
Roll attributes as normal but due to his hardy training he receives +2 STR, +2 DEX and +2 CON. To qualify he must have a minimum STR of at least 13, DEX 14, and CON 14. Hit points = CON +12, +12 per level.
Step 2: Skills
Skills are chosen in the normal manner but also gain the following free ones;
1 form of Armour Mastery
Endurance
Unarmed Combat Wrestling
1 Weapon Group Specialty
2 other Weapon skills of choice
Step 3: Abilities
Waveriders start with the following ability free;

Whirlpool Swim - For this attack only the character may swim at an enhanced speed in a circle around his opponent/s. The whirlpool he generates has a rotational speed of STR x10kph, +5kph per level. Any caught in it will be swept up and hurled around unable to perform any actions. Damage to those within is D6 per STR per round. The whirlpool has a STR of 18, +1 per 5 STR, and people must make a strength roll to force their way through it. Exiting the whirlpool also does D6 per STR. He can do this for CON x1 round once per day per level.

Additionally Waveriders start with 30 Points to spend on any of the following abilities. As they earns more experience they may buy or rebuy more abilities.

Ability Cost Notes
Ambidexterity 5 The character can use both hands equally without penalty.
Blurred Attack 5 The character can pull out a weapon without it counting as an action. This means he can draw and initiate combat as a single attack. He may then shoot a number of times equal to his number of attacks in a single shot (eg. if he has 6 attacks he can fire 6 shots per attack round). Or this may be used with thrown weapons which likewise have a skill in.
Bonus AC 10 +1 AC
Bonus Thac0 5 +1 Thac0 with melee or thrown weapons.
Depth Tolerance 5 This character can dive an additional 50% deeper than normal without ill effect.
Flying Fish 5 The warrior may leap out of a body of water up to 1 metre per 5 DEX up x one metre per 3 DEX across.
High Pain Threshold 5 The character has an incredibly high pain threshold. +1 to stun and trauma. Unfortunately she doesn't notice most minor injuries, including bleeding.
Keen Eye 5 Normal penalties for small targets don't apply, tiny targets are only -2, large are +5 and giant are +8. Also there is no penalty for shooting at or from moving animals so long as the character performs no other actions that melee.
Presence 10 The character has an iron will and radiates an aura of confidence and authority, +1 to reaction. She is immune to intimidation.
Temperature Tolerance 5 The character can tolerate temperatures as low as -1C per CON.
Tsunami Attack 5 Each time bought the character can hit one additional foe in range in hand to hand combat or if using a melee weapon. He also does an additional +1 damage.
Step 4: Career
Almost anything really though more likely to be a bodyguard, mercenary or in some form of army.

 

 

Ancient Classes