Yeti

 

Species Name: Yeti, Abominable Snowman

In the folklore of Nepal, the Yeti or Abominable Snowman is an ape-like entity, taller than an average human, that is said to inhabit the Himalayan region of Nepal, Bhutan, and Tibet. The names Yeti and Meh-Teh are commonly used by the people indigenous to the region, and are part of their history and mythology. Stories of the Yeti first emerged as a facet of Western popular culture in the 19th century.

Type: Humanoid Ursine

Physical Traits: Strong and tall, a Yeti can be as large as a Giant but most tend to stand 8-9 feet tall. Their feet and hands are wide and flat, which helps to disperse their great weight (about 300 pounds) on treacherous snow fields. They travel on all fours like the apes, but fight very comfortably standing erect. Unlike most apes and gorillas, the yeti does not have an opposable toe on its feet. They wear no clothing or ornamentation. The spoor, or smell, of a yeti is very subtle in cold climates, but in confined or warm areas, they have a strong, musky odour. The eyes of a yeti are icy blue or almost colourless. Their claws and flesh are ivory white. Unlike many arctic creatures, the yeti does not have a thick layer of body fat to keep it warm. Instead, it relies upon the special properties of its thick, warm fur. It has a transparent second eyelid, which allows the creature to see in blowing snow, and prevents its eyes from freezing in extreme temperatures.

Height: 8-9' feet

Weight: 50-250lbs

Abilities: Nightvision up to 10 metres, Yeti do not suffer penalties due to snow, frost, or ice. A Yeti can use it's Cold Breath to inflict frost damage of D6 on the part of the body it touches.

Mobility: Legs

Sensory Organs: Visual

Communication: Vocal

Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 4D6, DEX: 3D6, CON: 4D6, CHA: 2D6, MR: 3D6, HPs: CON +D20

Orbit/Climate: See Earth

Feeding Habits: Omnivore

Lifespan: 120 years

Technology: 2

Culture: Standard. Diversified mix of kind and evil people. Shy but brutish, most members of the Yeti species would rather run than fight. When angered, they become very hostile. Most tend to have a good nature, and would more likely attack an evil creature than a good one. Although very few Yeti make themselves known, Yeti will usually get along with every non-hostile race. Many Yeti tend to be neutral good, as they feel no need to obey order or fight against it. Yeti usually have a good heart. Yetis live in cold areas on high mountains. Yeti do not have an understanding of religion, as there is no organized church or body of Yeti. However, many Yeti worship aspects of nature such as water, earth, and fire. Yeti who get involved with other races worship their gods.

The yeti is a fierce hunter of the polar regions. It stalks its prey and lays an ambush, attempting to gain surprise. A favourite trick is to get ahead of its prey and lie in a depression in the snow, or dig a shallow pit and cover itself with snow. Such works can be detected only by natives of the arctic regions, and then only 25% of the time. Against the snow, the yeti is invisible due to its coloration until its prey is 10 yards away. Under a thin layer of snow it is completely invisible. Although the yeti does have fangs (1-4 points of damage), it does not usually attack with them, preferring to use its formidable claws. Life is harsh in the arctic, and friends and food are hard to find, making survival and reproduction the yeti’s only goals. The yeti will associate only with its immediate family, the young leaving to fend for themselves as soon as they mature. A family usually consists of an adult male with one to three females and a 50% chance of 1-6 young if females are present. In an attacking group, the largest yeti is the male, the next largest ones are his mates. Any others are small males or females that are due to leave the family soon.
Any living creature not of its family is considered potential food, including other yeti. This does not make them foolhardy; only a starving yeti will attack an obviously stronger party. Their typical diet consists of herd creatures, such as caribou, bears, wolves, and other creatures inhabiting the snowy mountains in which they live. The yeti may turn to scavenging in hard times. They range across a wide area in search of food, usually 15 miles in all directions from their lair.

Government: Tribal

Population: 110,000

 

 

Creating a Yeti character

Step 1: Attributes
Roll attributes as normal but then 4D6 for STR and CON and 2D6 for CHA. Mana = INT + WIS x2. Mana is recovered at a rate of 10 per hour if remain active (but not using magic) and 20 per hour if asleep. Mana can however be permanently traded for HPs at a rate of 1 for 1. Hit points = CON +20, +20 per level.
Step 2: Skills

Choose skills in the normal manner according to the character's class.

Step 3: Abilities

Yeti gain all the following free;

Cold Breath - Once per hour a Yeti can Breathe on a victim and inflict frost damage of D6 on the part of the body it touches.

Cold Resistance - The character gains a +4 racial bonus on saving throws against cold damage and cold effects. He can also exist comfortably in conditions down to –35°C without having to make a CON save.

Additionally Yeti start with 35 Points to spend on any of the following abilities. As they earns more experience they may buy or rebuy more abilities.

Ability Cost Notes
Enhanced Smell 5 They can identify the specific odour or scent of anyone that have previously met, and track by smell so long as they know the scent.
Enhanced Taste 5 Can identify the specific ingredients of anything that have previously eaten, drunk or sample tasted. This includes chemicals, animals, plants, toxins and poisons.
Greater Fortitude 5 +1 on all physical and CON related saves.
Increased AC 5 +1 AC
Increased Thac0 5 +1 Thac0 with unarmed combat at levels 2, 5, 8, 11, 14, 17 and 20.
Natural Chameleon 5 Using this ability the Yeti can blend into and render himself nearly invisible in any tundra or snow terrain. When hiding he can conceal himself from attackers and eavesdrop on his enemies. He can hide near a well travelled road and secretly observe passersby, or conceal himself near an enemy campsite waiting for an opportune moment to steal their supplies.
Natural Mana 10 +10 Mana at levels 2, 4, 6, 8, 10, 12, 14, 16, 18 and 20.
Nightvision 5 Equal to normal vision.
Resist Hunger 5 When food is scarce Yeti can go for 1 week per CON without eating.
Witch Sight 10 The character can see the true image of any person or object regardless of any form of concealment, disguise, illusion or invisibility. This also includes the ability to detect whether it is magical, and whether it is harmful or helpful.
Step 4: Classes
Any but Shaman is the favoured mage class.

 

 

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