Yuan-Ti

 

Species Name: Yuan-Ti, Favoured, Chosen

Ages ago, a cult of Nagas worshiping Set received a “blessing” from their dark lord: their bodies were mutated to be permanently part humanoid and part snake. They were driven out by the Nagas but have since been plotting their revenge, on everyone.

Type: Humanoid Snake

Physical Traits: Yuan-Ti have snake type heads, humanoid arms and a snake body. A few also have humanoid legs. Yuan-ti give off a dry, musty smell. The snake scales of these foul creatures vary greatly from simple green and brown scales to wild patterns of stripes, diamonds, and whorls in reds and blues.

Height: 5.5-7.5 ft

Weight: 100-250 lbs

Abilities: Yuan-Ti have a poison bite which can inject a lethal poison which can kill a human size lifeform in 30 minutes unless save vs lethal poison in which case they only lose half their HPs. They also have naturally strong immune systems and are immune to all poisons and venoms.

Mobility: Legs or coils

Sensory Organs: Visual

Communication: Vocal

Reproduction: Sexual. Female Yuan-Ti lay eggs in brood chambers, marking each clutch with its parentage, then abandoning them to the care of broodguards. Yuan-Ti hatchlings are hatched from these eggs, which are always curious and eager to explore, and will seek food immediately, even eating each other if sustenance is not at hand.

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6 +2, CHA: 3D6, MR: 3D6, HPs: CON +D10

Orbit/Climate: See Earth

Feeding Habits: Carnivore, feasting mainly on rats, worms, and other vermin.

Lifespan: 90 years

Technology: 2

Culture: Malevolent. Truly malicious race with no redeeming qualities at all. The goal of the Yuan-ti, as dictated by their demonic god Set, is to bring about the ultimate destruction of the world. Yuan-ti in their prime will scheme, breed, and work on behalf of their tribes. Breeding is carefully controlled, seen as a holy act, in order to produce the "best" offspring. Prospective partners will coldly measure one another and if both agree that the match is promising, they usually mate, regardless of their personal affections towards each other. Often elder Yuan-Ti grow lazy when they reach great age, sleeping or lying in torpor for longer and longer periods - first for days, then weeks, then seasons at a time, and finally years upon years. At last, they fail to wake at all. Yuan-Ti are geniuses, and fight as such. They plan elaborate traps and utilize their surroundings superbly in combat. They prefer ambushes to direct confrontation. In a mixed group, the least valuable and powerful attack the opponent first. This means that the purebloods go before the half-breeds, which go before the abominations. The group leader may order particular members forward before others if it provides for a better strategy. When encountered outside their temple area, only one to four of them are in a group. In the temple area they can be found in much larger groups.

Government: Tribal

Population: 180,000


 

Creating a Yuan-Ti character

Step 1: Attributes
Roll attributes as normal but CON is +2. Mana = INT + WIS x3. Mana is recovered at a rate of 10 per hour if remain active (but not using magic) and 20 per hour if asleep. Mana can however be permanently traded for HPs at a rate of 1 for 1. Hit points = CON +10, +10 per level.
Step 2: Skills

Choose skills in the normal manner according to the character's class.

Step 3: Abilities

Yuan-Ti gain all the following free;

Immunity - to all poisons and venoms.

Poison Bite - The character's blood is a lethal poison which can kill a human size lifeform in 30 minutes unless save vs lethal poison in which case they only lose half their HPs. –1 minute per level. One minute is the minimum it can drop to. The poison can be administered into a victim via the character's fangs.

Additionally Yuan-Ti start with 35 Points to spend on any of the following abilities. As they earns more experience they may buy or rebuy more abilities.

Ability Cost Notes
Enhanced Taste 5 Can identify the specific ingredients of anything that have previously eaten, drunk or sample tasted. This includes chemicals, animals, plants, toxins and poisons.
Hypnotise 5 The character can hypnotise victims. He can implant an idea into a victim’s head (eg, I’m your friend, you’re sleepy, etc) but only outside of combat. He can also block a specific memory in another for 1 week per WIS, can save at start and once per week. All powers require eye contact and speech. 
Increased Thac0 1 10 +1 Thac0 with melee weapons at levels 1, 3, 5, 7, 9, 11, 13, 15, 17 and 19.
Increased Thac0 2 10 +1 Thac0 with ranged weapons at levels 2, 4, 6, 8, 10, 12, 14, 16, 18 and 20.
Natural Chameleon 5 Using this ability the Yuan-Ti can blend into and render himself nearly invisible in wooded areas, fields of tall grass, clumps of bushes, lake, marsh, mountainous or subterranean terrain. When hiding he can conceal himself from attackers and eavesdrop on his enemies. He can hide near a well travelled road and secretly observe passersby, or conceal himself near an enemy campsite waiting for an opportune moment to steal their supplies. 

He may also move with a minimum of sound, almost as if he's walking on air. Even creatures with the sharpest ears are no more likely to detect his presence than they are to hear a feather drop. The ability works equally well in icy mountains, heavily wooded forests, or any other type of wilderness terrain. This goes well beyond the stealth skill raising it to a supernatural level and preventing any non magical detection.

Natural Mana 10 +10 Mana at levels 2, 4, 6, 8, 10, 12, 14, 16, 18 and 20.
Nightvision 5 See in darkness up to 30 metres.
Snake Empathy 5 Yuan-Ti can establish telepathic communication with any normal or giant snake within line of sight if he does nothing else in the round. The animal must have a minimum INT of 1. This has the following benefits:
He can communicate to the creature that he desires its friendship. If the offer is sincere (and the animal will be able to sense if it isn't), the creature can be calmed and will not attack or flee unless it is attacked.

Further he can then recruit this animal as an ally. Once he does so he permanently psionically links with the animal turning it into a familiar. At any point he may see through the familiar's eyes, smell through its nose, hear with its ears, taste with its mouth or link with any of its other senses (including supernatural ones). The two are always in constant telepathic contact.

True Sight 10 The character can see the true image of any person or object regardless of any form of concealment, disguise, illusion or invisibility. This also includes the ability to detect whether it is magical, and whether it is harmful or helpful.
Will 5 This ability gives the character +1 per 5 WIS to save vs any Possession, Mind Control, Paralysis, Sleep and Charm based attacks. 
Step 5: Classes
Any but Shaman is the favoured mage class.

 

 

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