D'arque Justice is a group of magic-based heroes who fight supernatural elements and handling situations deemed unfit for the traditional super hero groups. Some of the team members are spellcasters.

It also has a secondary role of training those with supernatural abilities in controlling their powers and help foster a friendly human-supernatural relationship. This is done through its Collegium of the Arcane, a place where aspiring sorcerers of talent and noble inclination can learn the basics of the mystic arts. Due to the history of its members and founder, the Collegium has become a group closely associated with the superhero community. The school consists of Dimitrios, the former Earthlord; his six permanent students including the current Earthlord; and a variable number of superheroes and talented normals who attend on an irregular basis to learn finer points of magic. The Collegium also acts as a centre of magic research; heroes puzzled by wizardly references or ancient runes or myths bring their questions to The Master and tend to gift him with magic talismans and crumbling scrolls they accumulate in the course of adventuring. The existence of the Collegium is generally known only to the superhero community and its sorcerous enemies; the fact of its existence has not yet been discovered by the press.

1908 saw Dimitrios Nikolos chosen as the next Earth Lord, the Master of the Mystic Arts on Earth. In 1915 Dimitrios joined the Freedom Squadron and took part in world war one. In 1923 Dimitrios regrouped the Squadron to fend off an invasion by Tyrannus at Ayers Rock, Australia. In 1935 Dimitrios defeated a Tsaurid scout force with the help of some Lemurians. 1944 saw Dimitrios battle Tong cultists in China only to be defeated by the Master and imprisoned on Elseworld. He would remain trapped in this other dimension until 2005 when he was rescued by members of the Parliament of Nature. Because he was in a state of mystical suspended animation Dimitrios was still only 56 instead of 117.

The Parliament having recently lost its current Master of the Mystic Arts to a supernatural monster conjured by the Cult of Kali offered Dimitrios the position once again. He agreed and leading his mystic rescuers, attacked the Cult base killing them all and destroying their summoned demon. After this Dimitrios took on more of a teaching role, at first training new spellcasters and later those with supernatural abilities. In the years since, Dimitrios has tutored many heroes in the mystic arts and is considered to be among the most knowledgeable (if not necessarily most powerful) mortal sorcerers on Earth. Dimitrios does not tolerate frivolous use of magic powers in his presence.

Dimitrios does not go on minor missions. He generally does not answer questions straight; like any other frustrating oracle, important questions posed to him about this magical villain or that ancient spell will often be responded to with riddles or warnings instead of facts.

The D'arque Justice team operates out of Collegium but they are not a superhero team. Its members may be inclined to join other superteams, and may be encountered in the normal crossover way: fighting crime or otherwise trotting around on their own turf. But within those constraints they’re still an effective tool for a campaign. One of those frustrating half-answers from Dimitrios can be enough to keep an adventure on track. He’s not always (or necessarily often) available, but the assistance of one of his primary students can enliven an episode. If you keep in mind that they simply cannot be used as some sort of data bank for the player-characters, they will prove to be an NPC asset to a campaign.

The location of the Collegium appears to be a focal point for mystical energies with a nerve center of dragon ley lines running beneath foundations, the veins of magic running through the Earth. Years before any permanent Western European settlements, a powerful Native American Indian Shaman cursed the land to bind a chaos-entity to that place and bar her full access to Earth. The site continued to serve as a place for arcane Native American Indian rituals. Shamans were known to journey here for vision quests. With the arrival European colonizers, the site became used for pagan sacrifices. Before any permanent structures were built on the land, it was used as a Potter's field: a mass grave for paupers and inmates from the city's first penitentiary. It is unclear who first built on the site, but it housed a Satanic cult that performed human sacrifices. The original structure was destroyed in a fiery blaze, as were the subsequent five buildings on the same plot of land. Over the years, the various buildings were used as a flophouse for beatniks, a notoriously bacchanalian speakeasy, a failed nunnery, and the lair of a Puritan witchfinder who tortured immigrants in the basement. The current structure is actually the seventh building constructed on this site. Its architect and details of its structure remain shrouded in mystery, and the building itself continues to grow and change. Before being purchased by Anoushaka Delama, the dwelling gained the local reputation of being haunted. It was the structure's supernatural aura that originally drew Anoushaka and the Parliament of Nature to it. Before claiming the mansion as Delama rid the building of the chaos entity and imprisoned her familiar. The Collegium is warded by powerful spells cast by Anoushaka and others on drawing on the inherent mystical energies of the site. It also houses the Nexus of All Realities, the centre of all other dimensions.

The Collegium building is a three-story Victorian-style brownstone townhouse built in the French Baroque architecture design with a Mansard roof. Due to its mystical nature, the exact dimensions of the building are variable allowing the building to seem more spacious on the interior. Additionally, furniture, doorways, corridors, and even entire rooms will move creating a labyrinthine distortion of time and space. The first floor houses the foyer, drawing room, library, living room, dining room, and kitchen. The second floor consists of a study, private bedchambers, and multiple guest quarters. The third floor is composed of the meditation chamber, mystical library, and the storage area for occult artifacts. Finally, in the basement are storage rooms, the laundry room, and a magical furnace. There is a utility shaft for servicing the furnace that leads from the basement to the third floor meditation chamber. An alleyway leads to a small courtyard and stables where Sif's steed Aethon is kept. There is also a bathhouse with waters that few mortal beings can survive, a medical recovery chamber inhabited by ghosts, staircases, and several doors acting as gateways to other dimensions.


What fellows below are the members of the main D'arque Justice team;

Dimitrios
Real Name Dimitrios Nikolas Alignment Lawful Good
INT 18 STR 13
WIS 17 DEX 18
CHA 10 CON 11
MR 13 HPs 71
Age 117 Training Medicine, Magic
Height 6' Weight 170lbs
Disposition Brooding, helpful
Category 15th level Arcanist; Combatic, Caligramancy, Translocative, Transmutanic
Abilities Astralwalk, Familiar (Dragonet), Truesight
Biography
Dimitrios is no longer the Earthlord but rather the trainer and mentor of all who attend the Collegium. Anoushaka still turns to him for advice and on rare occasions assistance.

 

Coda
Real Name Coda D'leer'an Alignment Chaotic Good
INT 10 STR 50
WIS 10 DEX 25
CHA 12 CON 50
MR 40 HPs 500
Age 5654 Training Military, Espionage, Animal care and breeding
Height 6'2 Weight 90lbs
Disposition Compassionate but ruthless
Category 20th level Exiled (accidental), Soldier, Eternal
Powers Enhanced Agility, Enhanced Hearing, Enhanced Molecular Structure, Enhanced Movement, Enhanced Regeneration, Enhanced Stamina, Enhanced Strength
Biography
Coda comes from one of the many Iridani races and was stranded on Earth thousands of years ago when her transport ship crash landed after a battle with a Celestial Alliance warship. Coda and the other survivours were scattered, forced to hide themselves amongst the human population. Their enemies had likewise been forced down, and though less humanoid, the Chameleons used their powers of shapeshifting to blend in, too. For the next few millennia, a secret war raged, with Coda's people defending the vulnerable and oblivious humans from their would-be conquerors. After a devastating battle in which all of Coda's allies were killed, she formed a sisterhood of Combat. She fought with them for many years, even leading the group for a while. However, an incident occurred in Troy during the Trojan War, causing her to be branded a traitor and expelled from the order. She helped Ulysses conceive of the trojan horse and stationed Combat warriors inside it. During the fighting she decided that the killing of all of the unarmed women and children of Troy was going too far, so she saved their lives. In doing so it was decided by her fellow Sisterhood that she had betrayed their precepts. She was engaged in combat by her closest friends, whom she killed. This was considered a mortal insult. This made her a lifetime (in their case nearly immortal lifetimes) enemy of the Sisterhood. Now Coda lives in America and has done occasional work for the US Government. More recently she has begun aiding D'arque Justice in combatting supernatural evil.
Coda is a master in weaponry and hand-to-hand combat and prefers to use her long and short swords together.

 

Crypt
Real Name Apollyon Alignment Chaotic Good
INT 10 STR 18
WIS 13 DEX 20
CHA 9 CON 17
MR 21 HPs 125, AC 3
Age 6000 Training Combat
Height 6'3 Weight 300lbs
Disposition Brooding, vengeful
Category 9th level Demon (reformed)
Powers Demonic Aura, Fire, Hearing, Sight, Smell, Stare, Tongues, Will. Spellcast Diabolical
Biography
Apollyon was summoned to Earth in the final months of World War II by an Infernal spellcaster, having been commissioned by the Nazis to change the tide of a losing war. As a direct result of this ritual, the facility he appeared in was destroyed by in a massive fireball though Apollyon was left unscathed. He then made his way down to the German coast and found some caves to hibernate in. Apollyon slept there until 1985 when he reawoke to a different world and eventually made his way to South America. Around 2001 he was recruited by the US government to assist with supernatural situations. At this point he started going by the name Crypt. He has worked for the CIA and FBI on and off since then, but seems to prefer helping D'arque Justice. In combat he prefers using his +3 Scythe.

 

Disciple Wildheart
Real Name Nancy Mideh Alignment Lawful Good
INT 17 STR 9
WIS 16 DEX 17
CHA 12 CON 13
MR 22 HPs 33
Age 24 Training Martial arts, Magic
Height 5'5 Weight 90lbs
Disposition Quiet, studious
Category 5th level Astromancer; Combat and Dreamspeak
Abilities Aries, Leo, Virgo, Libra, Scorpio, Pisces, Taurus, Gemini
Biography
Nancy was a normal youth of the ghetto; street gangs, overcrowded tenements, the standard background. When her younger brother died in an incident of street violence, she decided to take revenge on the accidental killers: the members of her own gang. She donned a handmade outfit and attacked the gang with stolen weapons. She would have been killed in the resulting fight, but Coda stumbled into the situation, kept her from being slain, and, impressed with his her potential, invited her to the Collegium. Since then, Nancy has shown an aptitude for magic and begun learning under the tutelage of Dimitrios, while being trained in physical combat by Coda. Nancy has chosen to become the guardian of her old neighbourhood and has earned the grudging respect of the police and some if its residents.

 

Earthlord Azure
Real Name Anoushaka Delama Alignment Lawful Good
INT 18 STR 10
WIS 18 DEX 16
CHA 13 CON 11
MR 35 HPs 60
Age 32 Training Various physical sports, Magic
Height 5'7 Weight 91lbs
Disposition Caring, talkative
Category 10th level Arcanist; Combatic, Faerie, Elemental Water
Abilities Astralwalk, Familiar (Imp), Truesight
Biography
An attractive and intelligent young woman, Anoushaka's father died when she was three, whereupon her mother emigrated with her to Maine to avoid the machinations of her wealthy family. Looking for a focus for her life, Anoushaka discovered and joined a coven of witches operating in a rural community of the state. The witchcraft of the coven was genuine, and although the witches were not Satanic in orientation, they were power hungry,
formidable, humourless, and lethal. Anoushaka, growing up in this cheerless atmosphere, existed in a near-continuous state of rebellion except in her studies of witchcraft. There, she excelled. She is most comfortable with water-oriented magic (rainstorms, hail, flood, mud, etc.) and tends to carry about several flasks of water at any given time, but can coax magical effects out of most natural elements. At the age of nineteen, she rebelled against the coven on the night she was to join it as a full member. Her mother, now mistress of the coven, grew furious (and frightened, for her daughter’s prowess was already quite high) and tried to kill her. Anoushaka escaped, fled to New York to seek the aid of someone strong enough to help her, and inevitably found Dimitrios, who has assisted her with her magical studies against her mother’s occasional intrusions. Anoushaka is formidable, quick-witted, unenamored of city life and inclined to take the law into her own hands. She maintains no secret identity. Anoushaka's final test was the rescue of Dimitrios from Elseworld. She is the current Earthlord.

 

Ghoul
Real Name James Urban Alignment Chaotic Good
INT 13 STR 9
WIS 10 DEX 12
CHA 2 CON 19
MR 19 HPs 39
Age 44 Training Engineering
Height 6' Weight 160lbs
Disposition Cranky, curious
Category 5th level Ghoul
Powers Detachable limbs, Leech, Paralysis, Psychometry, Talk to corpse, Truesight
Biography
James Urban was originally a dedicated student with his sights set on a career in engineering. Unfortunately, he instead wound up being killed and coming back as a Ghoul. Calling himself simply Ghoul, James was recruited for for the Force of July. Their first mission ended disastrously with Ghoul's entire team killed, including him. Ghoul rose from his grave with a slightly altered appearance and eventually joined D'arque Justice. Ghoul is extremely hard to kill, since he is essentially already dead. Only the total disintegration of his body can permanently kill him. His limbs, if torn off, can be reattached or, in time, grow back. He does not feel pain and is immune to disease, poison, and radiation. Ghoul can communicate with the spirits of the deceased, even those who have been dead for tens of thousands of years. He can, in some cases, also sense a person's imminent death. Ghoul is constantly making wisecracks, jokes and sarcastic remarks. He does this to try to hide the emotional pain of his grotesque condition and the tragedies he's seen. He deliberately distances himself, while at the same time he is saddened by the fact that he seems to get along better with the dead than the living. It is almost impossible to frighten or intimidate him; however he can feel tension and will get stressed. At the same time, he’s fully aware that he’s a physical wimp, and acts in a careful, almost physically cowardly way when faced with physically powerful foes. Unless angry, of course. Since he now longer has to care about such things, Ghoul smokes and drinks heavily (through the effects of alcohol on his “organism” are fleeting) and eats complete junk.

 

Sif
Real Name Sif Alignment Chaotic Good
INT 14 STR 90
WIS 12 DEX 20
CHA 16 CON 15
MR 30 HPs 255
Age 5280 Training Combat
Height 6'3 Weight 280lbs
Disposition 12
Category 12th level Exiled Asgardian Deity
Powers Sphere of influence life; Adapt to Environment, Adapt to Temperature, Converse, Diagnose, Heal Others, Heal Self, and Suspended Animation. Divine Luck, Immune to Afflictions, Immune to Magic, Immune to Reality Alteration, Immune to Supernatural Fear, Spellcast (Faerie),
True Sight, and Unique Artifact.
Biography
Lady Sif is a beautiful warrior-goddess of the Vanir. Heimdall, her brother, is the sentinel of Asgard's Rainbow Bridge, which connects Asgard and Midgard, the mortal realm. When Sif was a child, she possessed long golden hair. She often played with young Thor, Odin's son, and Loki, Thor's adopted brother. Sif and Thor fell in love while they were quite young. When she was kidnapped by Storm Giants and made a prisoner of Hela, Thor offered his own life to ensure her release. Hela, impressed by his nobility, released both of them. Later, the jealous Loki cut off all of Sif's golden hair while she was asleep. Guessing that Loki had something to do with Sif's loss of hair, Thor angrily demanded that Loki restore her golden locks. The scared Loki contacted two dwarfish craftsmen, Brokk and Eitri (who would later create Thor's hammer Mjolnir), and asked them to create new hair for Sif. Loki was either unable, or unwilling, to pay the dwarfs enough gold to create golden hair. The dwarfs decided that "for the price of naught" they would make "strands of naught." The dwarfs created magical strands of hair from the blackness of the night. The strands of darkness took root the moment they were placed on Sif's head, and then began to grow out. Thor found that Sif's new black tresses made her even more attractive, disrupting Loki's plan to ruin their relationship. During the second world war Thor and Sif had a falling out. To the disgust of some Asgardians, including Sif, Thor travelled to earth to aid the Nazis. To restore the balance Sif also journeyed to Midgard but to aid the Freedom Squadron. Since then wherever Thor has attempted to help evil, Sif has turned up to oppose him. At the moment she is with D'arque Justice the better to track supernatural events.

Sif shares powers common among all Asgardians, with her dense physiology granting superhuman strength, limited invulnerability, as well as advanced stamina, speed, agility, and reflexes. Sif is also extremely long lived and highly skilled in hand to hand combat and proficient in the use of cold weapons, favouring a sword and shield in battle. She is often said to be the best female fighter in Asgard, on par with the Valkyrie. Valkyrie carries two weapons of choice. Her unique artifact is a sword carved the sword from a tooth of an extra-dimensional dragon. And she rides a winged horse named Aethon.

 

Silver Deer
Real Name Dyani Dahteste Alignment Chaotic Good
INT 10 STR 10
WIS 15 DEX 19
CHA 11 CON 15
MR 30 HPs 75
Age 22 Training Survival, Archery
Height 5'5 Weight 80lbs
Disposition Cheerful, adventurous
Category 5th level Divine Avatar (Hastseoltoi)
Powers Angular Vision, Alter Attributes, Dextrous, Fit, Hide, Hunt, and Learn.
Biography
Dyani is a member of the Navajo Nation and attempted to stop the Eon mining company from excavating a mountain sacred to her tribe. Fatally wounded during a conflict between her people and Eon, her tribe's shaman took her body and made a bargain with ancient powers to restore her to life. Since then she has been hunting down and killing all the higher executives of Eon. She was eventually sensed by Dimitrios who sent Wildheart to track her down, and was invited into to the Collegium. Silver Deer carries a bow which fires special arrows. Examples include; arrows which punch holes in heavy (i.e. tank) armour, arrows which explode into brilliant flames, arrows
which entrap, arrows of a multitude of uses. She can summon her bow or make it disappear at will.

 

 

Allies