The House of D'arqueness is a huge, old, sprawling mansion located simultaneously at various points on the earth. The provisional nature of its locations is due to the fact that this ancient structure houses interdimensional portals between Earth and nearby realms. The House has been known to change locations with apparent randomness, or, at times, to depart the Earthly dimension entirely. In short, the House appears whenever and wherever it is needed. The origins of the House of D'arqueness are unknown, although it is rumoured to have been around since humanity first appeared. The House is a sentient living being. It is virtually indestructible, and can fix any damages done to it. The House can travel through different realms and in between time and space. The House exist in a Void of Time, with time not passing in the House itself.
It has a housekeeper which was assigned to it in some
far distant past time. He is a master storyteller; assisting visitors through their difficulties with
an endless supply of allegorical tales designed to resolve their troubles.
When someone first approaches the Houses, he or she is greeted by the keeper and offered a choice of being entrusted with either a mystery or a secret.
Mysteries are always dark and impenetrable, but offer their recipients salvation. Secrets must be forever kept to one’s self. After making his or her choice,
the visitor is taken inside the house and is shown a lesson that relates to that
person’s life or situation. It is believed that only those selected by the house
are ever able to find and enter it. The Houses itself defies all
rational explanation and perception, existing outside the laws of reason and physics. This ramshackle Victorian
mansion appear normal from the outside, but inside they are seemingly
unending, with a myriad of twisting passages, secret access ways, hidden
tunnels, and ever changing rooms. Each room houses the secrets,
relics, beings, or artifacts of different cultures from a variety of different
times
and interdimensional spaces. Periodically, the housekeeper is required to catalogue this wealth of possessions that overflows
his House.
Any uninvited visitors that unwittingly goes inside the house is stricken with
psychological attacks. They are cursed, and are forced to relieve their worst
nightmares.
Type: Mansion
Size: 75 x 75 x 75 metres
Era: Ancient but appears 18th Century
History: Unknown
Intelligence: 30
Wisdom: 30
Ego: 60
Alignment: Chaotic Good
Abilities: Indestructible by conventional means.
Alarm
Alter Doors, Local
Alter Doors, Gateway
Alter Gravity
Alter Light
Alter Physics
Alter Stairs
Alter Temperature
Alter Time
Mobile
No Abilities
No Explosives
No Magic
No Meta
Restructure
Servant, Employee - The Housekeeper
Spellcast - All schools but D'arque is the primary one
Trap, Ethereal
Trap, Mirror
Trap, Restraints
Trap, Teleport
Trap, Time
Power Source: Mana. Further the house can act as a living mana source for those
within it which it considers allies. Mana can be drawn from it for as long as it
allows. The amount it can make available is 3000, and requires 1 hour per 100
points to recharge.
Disadvantages: The house cannot be controlled (though it can be reasoned with)