Tactical Headquarters United kingdom National Department of Emergency Response / MI13

The Tactical Headquarters United kingdom National Department of Emergency Response (also known as MI13) was a result of government concern in the early '80s to metahuman threats. An increasing number of super-powered beings were active in the UK, some of them criminals, few of them controllable. The police had deputized some heroes, which had scored some successes, but the Home Office noted that certain situations required very special responses; the Foreign Office observed the international operations of some super-beings; the Ministry of Defence had some worrying reports on the military potential of superpowers; and the Conservative Party Central Office had noticed the publicity advantages of superheroes to the government. On the other hand, the Treasury looked askance at any requests for funding for anything as strange as a "supergroup". The (inevitable British) compromise solution was the creation of an all-purpose official team under the umbrella of Military Intelligence with the designation of MI13. They are available to any Minister on request, responsible to the Home Office except when sent abroad (which put them under the Foreign Office's control), but with a serving soldier in command who files full reports with military intelligence. T.H.U.N.D.E.R. have been given a base, a vehicle, and a career civil servant as their public spokesman and administrative liaison. They have become a successful hero team, assigned to high-profile or unusual missions, and their status seems secure. T.H.U.N.D.E.R. are always ready to assist any British official body with a problem, within limits. Mostly, they get on well with government, police, and military, although of course disagreements may arise. Most of T.H.U.N.D.E.R. quite like and respect the ''freelance'' heroes they've met (with exceptions), but the government distrusts their lack of discipline.

The team base is an otherwise-decommissioned RAF station, RAF Leabourne, in Sussex. The base was used during the Battle of Britain; it's now surplus to RAF needs. The buildings are two- and three-storey brick office blocks,
with training rooms and a computerised radar and command and control system, plus "hotlines" to New Scotland Yard, STOP, Interpol, etc. The station is protected by advanced sensors, and guarded and run by a few infantrymen and an RAF Regiment missile system; these can hold off anything from reporters to small Venom teams, but will fall back in the face of a super-powered assault. The station is often visited by "super-groupies", reporters, and sensation seekers, who rarely get beyond the outer fence. Agents use the inevitable prototype of a cancelled military transport design, in this case a subsonic VTOL jet. Sometimes (when no pilot is available, or the jet has been damaged), the agents deploy in an ordinary ten-ton army truck, despite the discomfort. As their job may involve testing new government equipment, they are often followed by more such trucks, carrying scientists and army technicians, all busily monitoring.

More recently THUNDER has also been tasked with investigating supernatural and paranormal phenomena.

Hierarchy
T.H.U.N.D.E.R. uses the rank structure of the UK army.
Pawn 1st-5th level; Includes only those recently introduced to T.H.U.N.D.E.R. Although similarly equipped to a Knight, Pawns have less training but are still amongst the best the UK has to offer. Non metas may serve as Rooks.
Knight 6th-16th level; Those who have proven their loyalty and worth. They act as support troops who aid the Pawns. The higher their level the more duties they are allowed. Each is well trained in all forms of armed and unarmed combat. 
Rook Any level; Named for the heavy suits of battle armour they wear the Rooks are heavily armed and armoured, equipped with the latest in military technology.
Bishop 17th-19th level; There are 4 of these, each in charge of a part of the United Kingdom (divided into England, Scotland, Northern Ireland and Wales) and have the same powers as the Queen or King within his own jurisdiction. They plan missions and oversee field agents such as Pawns and Rooks.
Queen or King 20th level; In charge of the entire team, answerable only to the U.K. cabinet. The title depends upon the gender of the current leader, ie. females are queens and males are kings.
United Kingdom Cabinet Is kept constantly up to date by Super Patriot (more or less) on T.H.U.N.D.E.R.'s activities and any problems. They also decide on the funding for the group and can arrange additional assistance as required.

 

British Military Intelligence
Military intelligence is a military discipline that uses information collection and analysis approaches to provide guidance and direction to commanders in support of their decisions. This is achieved by providing an assessment of data from a range of sources, directed towards the commanders' mission requirements or responding to questions as part of operational or campaign planning. In order to provide an analysis, the commander's information requirements are first identified. These information requirements are then incorporated into intelligence collection, analysis, and dissemination. Areas of study may include the operational environment, hostile, friendly and neutral forces, the civilian population in an area of combat operations, and other broader areas of interest.[1] Intelligence activities are conducted at all levels, from tactical to strategic, in peacetime, the period of transition to war, and during a war itself. Most governments maintain a military intelligence capability to provide analytical and information collection personnel in both specialist units and from other arms and services. The military intelligence capabilities interact with civilian intelligence capabilities to inform the spectrum of political and military activities. Personnel selected for intelligence duties may be selected for their analytical abilities and personal intelligence before receiving formal training.

Strategic intelligence is concerned with broad issues such as economics, political assessments, military capabilities and intentions of foreign nations (and, increasingly, non-state actors). Such intelligence may be scientific, technical, tactical, diplomatic or sociological, but these changes are analyzed in combination with known facts about the area in question, such as geography, demographics and industrial capacities. Operational intelligence is focused on support or denial of intelligence at operational tiers. Operational tier is below strategic level of leadership and refers to the design of practical manifestation. Tactical intelligence is focused on support to operations at the tactical level and would be attached to the battlegroup. At the tactical level, briefings are delivered to patrols on current threats and collection priorities. These patrols are then debriefed to elicit information for analysis and communication through the reporting chain.

Intelligence should respond to the needs of the commander, based on the military objective and the outline plans for the operation. The military objective provides a focus for the estimate process, from which a number of information requirements are derived. Information requirements may be related to terrain and impact on vehicle or personnel movement, disposition of hostile forces, sentiments of the local population and capabilities of the hostile order of battle. In response to the information requirements, the analysis staff trawls existing information, identifying gaps in the available knowledge. Where gaps in knowledge exist, the staff may be able to task collection assets to collect against the requirement. Analysis reports draw on all available sources of information, whether drawn from existing material or collected in response to the requirement. The analysis reports are used to inform the remaining planning staff, influencing planning and seeking to predict adversary intent. This process is described as Collection Co-ordination and Intelligence Requirement Management (CCIRM). The process of intelligence has four phases: collection, analysis, processing and dissemination. In the United Kingdom these are known as direction, collection, processing and dissemination.

Designation Purpose
MI1 Cyber security, cyphers, codes and internet.
MI2 Satellite, aerial, and drone surveillance and analysis.
MI3 Finance, business and tax crime.
MI4 Weapons research, including reverse engineering.
MI5 Domestic counter intelligence and security.
MI6 Secret intelligence service including foreign intelligence.
MI7 Metahuman black ops.
MI8 Mythical races research; their life cycle and of course how to kill them.
MI9 Magical research; attempting to understand how spells and mana work.
MI10 Alien section; dissecting extraterrestrials and determining how their technology works.
MI11 Bionics and Robotics research; developing the latest in cutting edge military hardware.
MI12 The MetaGene project; discovering how powers work and how to instill them in others. This includes ongoing research into creating the perfect super infantry. This section also keeps an active catalogue of every metahuman out there and their abilities.
MI13 T.H.U.N.D.E.R. Agents; the official public face of the organisation using well known UK heroes.
MI14 Artifacts research; mystical weapons.



 

Bishops
  Real Name Varies Alignment Chaotic Good
INT 15 STR 18
WIS 15 DEX 19
CHA 10 CON 18
MR 24 HPs 188-210
Age Varies Training Espionage, Military
Height Varies Weight Varies
Disposition Varies
Category 17th to 19th level Secret Agent
Biography
The top level commanders of THUNDER, they rarely go on field missions.

 

Chemical Flare
Real Name Angela Kersey Alignment Chaotic Good
INT 14 STR 8
WIS 9 DEX 12
CHA 10 CON 13
MR 13 HPs 73
Age 22 Training Nuclear technology and basic military as part of THUNDER
Height 5'7 Weight 95lbs
Disposition Flamboyant, cheery
Category 5th level Mutant
Powers Matter Manipulate, Pyrokinesis
Biography
Angela worked as a nuclear technician at the Thorp nuclear facility until one day it was attacked by the League of Evil. The facility was wrecked and everyone except Angela was killed. She survived only due to her meta gene being triggered. During their investigation of the attack THUNDER recruited Angela.

 

Colossus
Real Name Peter Ryskin Alignment Chaotic Good
INT 8 STR 55
WIS 8 DEX 25
CHA 7 CON 50
MR 25 HPs 100
Age 23 Training Basic military as part of THUNDER
Height 6' Weight 400lbs
Disposition Kind, protective
Category 5th level Mutant
Powers Enlarge, Enhanced Strength, Enhanced Stamina, Enhanced Molecular Structure
Biography
Nuclear waste was illegally dumped near Peter Ryskin grew up. While he was only eight years old, the nuclear waste polluted the water supply for the community and his entire family was killed by the radiation. Peter only survived due to a genetic anomaly, which mutated him into a strange looking being of immense power. He was briefly taken in by a family but their home was destroyed due to rioting neighbours that didn't want a freak living in their neighbourhood. This caused a distressed Peter to run away from home and try and make a life for himself on the streets. Falling on hard times, Peter became a petty thief, which in turn led him to meet a young mutant girl named Victoria Pierce and the two became friends. Both superhuman youngsters were eventually caught and arrested for their crimes and given a choice; be sent to Vanguard prison or join THUNDER as parolees. The two have since become valued members of THUNDER.

 

Knights
Real Name Varies Alignment Chaotic Good
INT 13 STR 20
WIS 13 DEX 20
CHA 10 CON 20
MR 27 HPs 80-180
Age Varies Training Espionage, Military
Height Varies Weight Varies
Disposition Varies
Category 6th to 16th level Secret Agent
Biography
The support troops of THUNDER.

 

Pawns
Real Name Varies Alignment  
INT 11 STR 18
WIS 11 DEX 20
CHA 10 CON 18
MR 25 HPs 28-68
Age Varies Training Espionage, Military
Height Varies Weight Varies
Disposition Varies
Category 1st to 5th level Secret Agent
Biography
The field agents of THUNDER.

 

Pskylar
Real Name Alison Kelar Alignment Chaotic Good
INT 11 STR 8
WIS 13 DEX 13
CHA 14 CON 11
MR 19 HPs 47
Age 31 Training Chemistry
Height 5'8 Weight 80lbs
Disposition Dedicated, caring
Category 9th level Arcane Artifact
Powers The Staff of Protection when activated surrounds Alison with magical Plate Armour (AC -2, 470 HPs) and a magical cape (teleport 3 times per day to anywhere she knows). The staff itself can generate a spherical forcefield (1300 HPs), telescope up to 11 metres, or if used as a weapon can render anyone unconscious on successful hit. While held the staff also grants Truesight and the ability to speak and understand any language.
Biography
Born and raised in the small town of Maldon, Essex and educated in Edinburgh, Alison was a shy and studious youth, living a relatively quiet life and spending a lot of time with her parents and siblings. The family was an aristocratic one that was no longer rich enough to fraternise with their former academic peers, leaving Alison (too proud to fraternise with lower classes) a lonely child who immersed himself in the study of chemistry. After the death of her parents in what seemed to be a laboratory accident, Alison took a fellowship at a nuclear research centre. When the facility was attacked by the Dark Raiders, Alison tried to find help by escaping on her motorcycle. Although she crashed her bike in a nearly fatal accident, Merlyn appeared to the badly injured Alison. He gave her a choice: the Staff of Protection or the Sword of Destruction. Considering herself to be no warrior and unsuited for the challenge, Alison rejected the Sword and choose the Staff. This choice transformed Alison Kelar into Pskylar. All her powers are linked to the Staff of Protection. When Alison holds the staff she is transformed from an ordinary mortal into a superhero version of herself, complete with a more muscular physique.

 

Revenant
Real Name Eric Cassidy Alignment Chaotic Good
INT 11 STR 10
WIS 18 DEX 10
CHA 8 CON 15
MR 32 HPs 35
Age 61 Training Unknown
Height 6' Weight None
Disposition Lonely, brooding
Category 5th level Wraith
Powers Air Blast, Control Spirits, Create Fear, Distort Perception, See Weakness, Telekinesis, True Sight, and Spellcast; Necromancy, Combatic, Transmutanic, and Chaotic.
Biography
Eric was a THUNDER Knight until a fellow agent betrayed him, and got him killed. But Eric rose as Revanant, a wraith intent on unravelling the mystery of his demise and escorting those responsible to the other side.

 

Ricochet
Real Name Victoria Pierce Alignment Chaotic Good
INT 11 STR 14
WIS 9 DEX 25
CHA 9 CON 18
MR 25 HPs 78
Age 19 Training Basic military as part of THUNDER
Height 5'3 Weight 70lbs
Disposition Shy, quiet
Category 5th level Mutant
Powers Enhanced Agility, Enhanced Leap, Elongation
Biography
Victoria Pierce was born a mutant with the ability to bounce like a rubber ball. Her parents were disturbed that their daughter was a mutant and tried to prevent her from using her powers. Victoria loved to use them, however, and this caused friction in her family. When it came to an ultimatum from her father, she ran away from her home and took to the streets. Falling on hard times, Victoria became a petty thief and met the freak named Colossus whom she befriended immediately. Both superhuman youngsters were eventually caught and arrested for their crimes and given a choice; be sent to Vanguard prison or join THUNDER as parolees. The two have since become valued members of THUNDER.

 

 

Allies