Underground Levels
A guide to the various levels beneath the earth;
Creatures have dwelt in the realms below since the ice age forced many races underground. Most Underground inhabitants traffic with the surface world in some way, either trading with or raiding their upstairs neighbours for things they can't get in their native habitat. They also trade with (and raid) each other. No Underground community is ever really friendly with another, but Underground settlements often observe wary truces with their neighbours. The Underground's main import from the surface is slaves. Slavers from evil-aligned cities in the Underground make frequent forays into the light to capture new slaves for use as either labour or food. They also trade for textiles, grains, fruit, and weapons. Their exports include raw ore, refined metals, gems, and native Underground plants. No alliance is permanent, some communities maintain wary trading partnerships with others, but it is understood that if one party ever grows stronger than the other, the terms of the partnership will change--perhaps drastically. Even in the most open of Underground cities, newcomers can expect to be challenged (physically or otherwise) unless they make a pointed display of power upon entry.
1. The Shallow Depths
1.1 Level 1 - Basements, Pipes, Subways and Utility Tunnels
1.2 Level 2 - The Deep Sewers
1.3 Level 3 - Standard Dungeons
1.4
Subterranean
Races encountered in the Shallow Depths
1. The Shallow Depths
Level 1.1 - Basements, Pipes, Subways and Utility Tunnels |
Basements: A basement or cellar is one or more floors of a building that are either completely or partially below the ground floor. Basements are generally used as a utility space for a building where such items as the boiler, water heater, breaker panel or fuse box, car park, and air-conditioning system are located; so also are amenities such as the electrical distribution system, and cable television distribution point. However, in cities with high property prices such as London, basements are often fitted out to a high standard and used as living space. In British English, the word "basement" is used for underground floors of, for example, department stores, but the word is only used with houses when the space below their ground floor is habitable, with windows and (usually) its own access. The word cellar or cellars is used to apply to the whole underground level or to any large underground room. A subcellar is a cellar that lies further underneath. A basement can be used in almost exactly the same manner as an additional above-ground floor of a house or other building. However, the use of basements depends largely on factors specific to a particular geographical area such as climate, soil, seismic activity, building technology, and real estate economics. Basements in small buildings such as single-family detached houses are rare in wet climates such as Great Britain and Ireland where flooding can be a problem, though they may be used on larger structures. However, basements are considered standard on all but the smallest new buildings in many places with temperate continental climates such as the American Midwest and the Canadian Prairies where a concrete foundation below the frost line is needed in any case, to prevent a building from shifting during the freeze-thaw cycle. Basements are much easier to construct in areas with relatively soft soils, and may be foregone in places where the soil is too compact for easy excavation. Their use may be restricted in earthquake zones, because of the possibility of the upper floors collapsing into the basement; on the other hand, they may be required in tornado-prone areas as a shelter against violent winds. Adding a basement can also reduce heating and cooling costs as it is a form of earth sheltering, and a way to reduce a building's surface area-to-volume ratio. The housing density of an area may also influence whether or not a basement is considered necessary. A daylight basement or a "walk-out basement" is contained in a house situated on a slope, so that part of the floor is above ground, with a doorway to the outside. The part of the floor lower than the ground can be considered the true basement area. From the street, some daylight basement homes appear to be one story. Others appear to be a conventional two story home from the street (with the buried, or basement, portion in the back). Occupants can walk out at that point without having to use stairs. For example, if the ground slopes downwards towards the back of the house, the basement is at or above grade (ground level) at the back of the house. It is a modern design because of the added complexity of uneven foundations; where the basement is above grade, the foundation is deeper at that point and must still be below the frost line. Full-size windows can be installed in a daylight basement. These can provide exits for bedrooms (building bedrooms in basements is usually illegal without an outside escape). Ventilation is improved over fully buried basement homes, with less dampness and mould problems. Daylight basements can be used for several purposes – as a garage, as maintenance rooms, or as living space. The buried portion is often used for storage, laundry room, hot water tanks, and HVAC. In a look-out basement, the basement walls extend sufficiently above ground level that some of the basement windows are above ground level. Where the site slopes gently and is insufficient for a walk-out basement, a look-out basement tends to result. Sometimes, a look-out basement is deliberately constructed even on a flat site. The advantage is that the basement windows are all above grade. The disadvantage is that the main floor entry is above grade as well, utilizing stairs to access the main floor. The raised Bungalow design (known as a split-entry home in much of the US) solves this by lowering the entry halfway between the main floor and basement to make a dramatic, high-ceiling foyer. It is a very economical design because the basement is shallower, and excavation costs are reduced. A “walk-up” basement is any basement that has an exterior entrance via a stairwell. Some designs cover the stairwell with angled “basement doors” or "bulkhead doors" to keep rain water from accumulating in the stairwell. When initially built, the main floor joists are often exposed and the walls and floors concrete (with insulation, where appropriate). Unfinished basements allow for easy access to the main floor for renovation to the main floor. Finishing the basement can add significant floor space to a house (doubling it in the case of a bungalow) and is a major renovation project. Pipes:
Utility Tunnels: Subways: Most basements and pipes will not be deeper than three metres, Utility Tunnels about ten metres and the deepest subway so far is in London at 67 metres. The actual depth of level one though descends to a kilometre. |
Level 1.2 - The Deep Sewers |
Sewerage refers to the
infrastructure that conveys sewage. It encompasses components such as
receiving drains, manholes, pumping stations, storm overflows, and screening
chambers of the combined sewer or sanitary sewer. Sewerage ends at the entry
to a sewage treatment plant or at the point of discharge into the
environment. In English usage the term sewerage refers to the system of
pipes, chambers, manholes, etc. that conveys the sewage or storm water.
A sanitary sewer (also called a foul sewer and a covered sewer) is an
underground carriage system specifically for transporting sewage from houses
and commercial buildings through pipes to treatment or disposal. Sanitary
sewers serving industrial areas also carry industrial wastewater. The system
of sewers is called sewerage.
Sanitary sewers are distinguished from open sewers in that the sanitary
system is closed off from its surroundings to limit interaction between the
waste and the landscape that it travels through. They are also usually
distinguished from combined sewers, which handle not only sewage but also
surface runoff. Open sewers, consisting of gutters and urban streambeds,
were common worldwide before the 20th century. In most of the developed
countries, large efforts were made during the late 19th and early 20th
centuries to cover the formerly open sewers, converting them to closed
systems with cast iron, steel, or concrete pipes, masonry, and concrete
arches. Open sewers are not used in developed countries today, but they
remain in use in many developing countries.
A storm drain, storm sewer (US), surface water drain/sewer (UK), stormwater drain (Australia and New Zealand), or simply a drain or drain system is designed to drain excess rain and ground water from impervious surfaces such as paved streets, car parks, parking lots, footpaths, sidewalks, and roofs. Storm drains vary in design from small residential dry wells to large municipal systems. They are fed by street gutters on most motorways, freeways and other busy roads, as well as towns in areas which experience heavy rainfall, flooding and coastal towns which experience regular storms. Many storm drainage systems are designed to drain the storm water, untreated, into rivers or streams. Some storm drains lead to a mixing of stormwater (rainwater) with sewage, either intentionally - in the case of combined sewers - or unintentionally. A combined sewer is a sewage collection system of pipes and tunnels designed to also collect surface runoff. Combined sewers can cause serious water pollution problems during combined sewer overflow (CSO) events when wet weather flows exceed the sewage treatment plant capacity. This type of sewer design is no longer used in building new communities (because current design separates sanitary sewers from runoff), but many older cities continue to operate combined sewers. While most sewers are no deeper than 4 metres, really deep drains can extend down to 90 metres |
Level 1.3 - Standard Dungeons |
Almost 60 kilometres below the earth reside the usual
dungeons encountered in most campaigns. Over the course of a hundred or more centuries, the world's
deep caverns and vaults have been expanded tremendously by the delving of
various Underground races. Thus, the term dungeon when applied to the
Underground means a structure excavated from the surrounding rock by
intelligent creatures. Dungeon complexes
often serve to link two natural features (such as two or more vaults close
to each other) with a system of artificial caves that vastly extends the
scope of a natural cave system.
Dungeons come in two varieties - abandoned and occupied. Since they are not
sources of food or water in and of themselves, empty dungeons do not
necessarily attract Underground settlers. However, dungeons are often
supremely well suited for defence, and a dungeon that happens to be near a
rich area such as a living cave is almost certain to be occupied by
something, even if the original builders are long gone. A "dungeon" is traditionally located underground, and no part of the Underground fails to qualify for the term in that respect. For the purpose of adventuring in the Underground, a dungeon is any locale or extended area that offers the possibility of adventure, danger, and treasure. By this definition, the Underground contains literally hundreds of dungeons. Dungeon Crawling is the act of exploring a dungeon (or other dangerous area) while looking for treasure or some other important object. The characters must battle enemies (usually monsters) and use their skills and equipment to negotiate obstacles (usually traps). There are a
number of problems associated
with the construction of the vast
underground complexes required
in a dungeon based campaign. At
first glance, each of them seems to
be more than adequate justification
for the abandonment of the
dungeon setting as wholly impractical.
As you might
imagine, building a dungeon of
any significant size is a very time
consuming process. If two structures
of equal size are commissioned,
one built on the surface
and one underground, the surface
construction will almost certainly
be completed first. The reasons for
this are manifold, but centre primarily
on the difficulty of working
beneath the surface of the earth.
Just as underground On the other hand an underground fortification, is shielded from aerial bombardments. If built under a traditional castle, it provides the defenders of the structure with a place to withdraw to in the event of a catastrophic failure of their surface defences. In short, the added expense and time required to equip a castle with an underground section may be well worth it if it means holding out against an airborne foe who might otherwise overwhelm your defences. |
1.4 Subterranean Races encountered in the Shallow Depths | |
This includes any subterranean species which may be encountered at this level. | |
01 | Arachne |
02-06 | Beholder |
07-09 | Draconian |
10-12 | Dracotaur |
13-22 | Drow |
23-30 | Dwarf, Dvergar (Evil) |
31-40 | Dwarf, Thorbathane (Mountain) |
41 | Fomorian |
42-51 | Gnome |
52-54 | Goblin |
55-57 | Hobgoblin |
58 | Illithid |
59-62 | Kobold |
63-65 | Lizardman |
66-68 | Minotaur |
69 | Myconid |
70-72 | Ogre |
73-76 | Orc |
77-80 | Orcling |
91-95 | Thri-Kreen |
96-00 | Vermin |
The Underground Sourcebook | The Middle Depths | The Deepest Depths | The Magma Core |